immersive-home/content/ui/components/button/button.tscn
2023-11-22 17:35:54 +01:00

97 lines
3.1 KiB
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[gd_scene load_steps=8 format=3 uid="uid://bsjqdvkt0u87c"]
[ext_resource type="Script" path="res://content/ui/components/button/button.gd" id="1_74x7g"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_peqek"]
albedo_color = Color(0.151534, 0.211909, 0.619523, 1)
[sub_resource type="BoxMesh" id="BoxMesh_jwpm5"]
resource_local_to_scene = true
material = SubResource("StandardMaterial3D_peqek")
size = Vector3(0.05, 0.02, 0.05)
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_o4j7g"]
points = PackedVector3Array(-0.025, -0.01, -0.025, -0.025, 0.01, -0.025, 0.025, -0.01, -0.025, -0.025, -0.01, 0.025, -0.025, 0.01, 0.025, 0.025, 0.01, -0.025, 0.025, -0.01, 0.025, 0.025, 0.01, 0.025)
[sub_resource type="Animation" id="Animation_gvfrg"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position:y")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance3D:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_iu2ed"]
resource_name = "down"
length = 0.2
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position:y")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, -0.01, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.2)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance3D:mesh:size:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(0.02, -0.25, 0, 0.25, 0, 0.01, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.2)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("MeshInstance3D:position:y")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0.005, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.2)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_sbgno"]
_data = {
"RESET": SubResource("Animation_gvfrg"),
"down": SubResource("Animation_iu2ed")
}
[node name="Button" type="StaticBody3D" groups=["ui_focus"]]
script = ExtResource("1_74x7g")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_jwpm5")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("ConvexPolygonShape3D_o4j7g")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_sbgno")
}