121 lines
4.2 KiB
Plaintext
121 lines
4.2 KiB
Plaintext
[gd_scene load_steps=12 format=3 uid="uid://wgnowarejk5y"]
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[ext_resource type="Script" path="res://content/ui/components/select/select.gd" id="1_0yka7"]
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[ext_resource type="PackedScene" uid="uid://dnam3fe36gg62" path="res://content/ui/components/panel/panel.tscn" id="2_5mspw"]
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[ext_resource type="Shader" path="res://content/ui/components/panel/glass.gdshader" id="3_8yxox"]
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[ext_resource type="FontVariation" uid="uid://sshfnckriqxn" path="res://assets/icons/icons.tres" id="4_61i7u"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_81jws"]
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resource_local_to_scene = true
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render_priority = 10
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shader = ExtResource("3_8yxox")
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shader_parameter/color = Color(1, 1, 1, 0.3)
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shader_parameter/border_color = Color(1, 1, 1, 1)
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shader_parameter/edge_color = Color(0, 0, 0, 1)
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shader_parameter/size = Vector2(5, 1)
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shader_parameter/border_size = 0.01
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shader_parameter/border_fade_in = 0.05
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shader_parameter/border_fade_out = 0.0
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shader_parameter/corner_radius = 0.2
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shader_parameter/roughness = 0.3
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shader_parameter/grain_amount = 0.02
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[sub_resource type="QuadMesh" id="QuadMesh_3uyfs"]
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size = Vector2(0.2, 0.04)
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[sub_resource type="BoxShape3D" id="BoxShape3D_uwnbp"]
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resource_local_to_scene = true
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size = Vector3(0.2, 0.04, 0.01)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_t7hp2"]
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resource_local_to_scene = true
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render_priority = 10
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shader = ExtResource("3_8yxox")
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shader_parameter/color = Color(1, 1, 1, 0.3)
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shader_parameter/border_color = Color(1, 1, 1, 1)
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shader_parameter/edge_color = Color(0, 0, 0, 1)
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shader_parameter/size = Vector2(0.5, 0.25)
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shader_parameter/border_size = 0.01
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shader_parameter/border_fade_in = 0.05
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shader_parameter/border_fade_out = 0.0
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shader_parameter/corner_radius = 0.2
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shader_parameter/roughness = 0.3
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shader_parameter/grain_amount = 0.02
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[sub_resource type="QuadMesh" id="QuadMesh_b0yu6"]
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size = Vector2(0.02, 0.01)
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[sub_resource type="BoxShape3D" id="BoxShape3D_cv4hj"]
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resource_local_to_scene = true
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size = Vector3(0.02, 0.01, 0.01)
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[sub_resource type="BoxShape3D" id="BoxShape3D_n5ty8"]
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resource_local_to_scene = true
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size = Vector3(0.2, 0.04, 0.01)
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[node name="Select" type="Node3D" groups=["ui_focus"]]
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script = ExtResource("1_0yka7")
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size = Vector3(0.2, 0.04, 0.01)
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[node name="Body" type="StaticBody3D" parent="." groups=["ui_focus_skip"]]
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collision_layer = 6
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collision_mask = 0
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[node name="Panel" parent="Body" instance=ExtResource("2_5mspw")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.01)
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material_override = SubResource("ShaderMaterial_81jws")
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mesh = SubResource("QuadMesh_3uyfs")
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skeleton = NodePath("../..")
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size = Vector2(0.2, 0.04)
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[node name="Label" type="Label3D" parent="Body"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.09, 0, 0.01)
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pixel_size = 0.001
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double_sided = false
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render_priority = 30
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text = "Select..."
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font_size = 18
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outline_size = 0
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horizontal_alignment = 0
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[node name="Icon" type="Label3D" parent="Body"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.1, 0, 0.01)
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pixel_size = 0.001
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double_sided = false
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render_priority = 30
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text = "arrow_drop_down"
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font = ExtResource("4_61i7u")
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font_size = 30
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outline_size = 0
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horizontal_alignment = 2
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Body"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.005)
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shape = SubResource("BoxShape3D_uwnbp")
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[node name="Options" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.1, -0.02, 0.02)
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visible = false
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collision_layer = 6
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collision_mask = 0
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[node name="Panel" parent="Options" instance=ExtResource("2_5mspw")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.01, -0.005, 0)
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material_override = SubResource("ShaderMaterial_t7hp2")
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mesh = SubResource("QuadMesh_b0yu6")
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skeleton = NodePath("../..")
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size = Vector2(0.02, 0.01)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Options"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.01, -0.005, -0.005)
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shape = SubResource("BoxShape3D_cv4hj")
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disabled = true
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[node name="Area3D" type="Area3D" parent="." groups=["ui_focus_skip"]]
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collision_layer = 4
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collision_mask = 0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.015)
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shape = SubResource("BoxShape3D_n5ty8")
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