immersive-home/app/lib/events/event_touch.gd
2024-03-17 00:14:31 +01:00

15 lines
412 B
GDScript

extends EventBubble
## Emitted when a finger enters or leaves a FingerArea.
class_name EventTouch
const Finger = preload ("res://lib/utils/touch/finger.gd")
## The list of fingers that are currently in the area.
var fingers: Array[Finger] = []
## Checks if a specific finger is currently in the area.
func has_finger(finger: Finger.Type):
for f in fingers:
if f.type == finger:
return true
return false