immersive-home/content/ui/menu/settings/settings_menu.gd
2024-03-07 14:21:31 +01:00

63 lines
1.5 KiB
GDScript

extends Node3D
const credits_scene = preload ("./credits.tscn")
@onready var connection_status = $Content/ConnectionStatus
@onready var input_url = $Content/InputURL
@onready var input_token = $Content/InputToken
@onready var button_connect = $Content/Connect
@onready var credits = $Content/Credits/Clickable
@onready var save = $Content/Save
@onready var clear_save = $Content/ClearSave
@onready var background = $Background
func _ready():
background.visible = false
credits.on_click.connect(func(_event):
var credits_instance=credits_scene.instantiate()
get_tree().root.add_child(credits_instance)
var label=$Content/Credits/Label
credits_instance.global_position=+ label.to_global(label.position + Vector3(0.1, 0, -0.15))
)
if Store.settings.is_loaded():
input_url.text = Store.settings.url
input_token.text = Store.settings.token
else:
Store.settings.on_loaded.connect(func():
input_url.text=Store.settings.url
input_token.text=Store.settings.token
)
button_connect.on_button_down.connect(func():
var url=input_url.text
var token=input_token.text
HomeApi.start_adapter("hass_ws", url, token)
Store.settings.url=url
Store.settings.token=token
Store.settings.save_local()
)
save.on_button_down.connect(func():
House.body.save_all_entities()
Store.house.save_local()
)
clear_save.on_button_down.connect(func():
Store.house.clear()
House.body.update_house()
)
HomeApi.on_connect.connect(func():
connection_status.text="Connected"
)
HomeApi.on_disconnect.connect(func():
connection_status.text="Disconnected"
)