immersive-home/app/addons/xr-autohandtracker/auto_handtracker.gd
2024-05-06 19:01:46 +02:00

296 lines
12 KiB
GDScript

extends Node3D
# Settings that can be changed dynamically in the debugger to
# see how they alter the mapping to the hand skeleton
@export var applymiddlefingerfix: bool = true
@export var applyscaling: bool = true
@export var coincidewristorknuckle: bool = true
@export var visiblehandtrackskeleton: bool = true
@export var enableautotracker: bool = true
signal hand_active_changed(hand: int, active: bool)
# Hand tracking data access object
var xr_interface: OpenXRInterface
# Local origin for the hand tracking positions
var xr_origin: XROrigin3D
# Controller and its tracker with the aim pose that we can use when hand-tracking active
var xr_controller_node: XRController3D = null
var tracker_nhand: XRPositionalTracker.TrackerHand = XRPositionalTracker.TrackerHand.TRACKER_HAND_UNKNOWN
var xr_tracker: XRPositionalTracker = null
var xr_aimpose: XRPose = null
var xr_headtracker: XRPositionalTracker = null
var xr_camera_node: XRCamera3D = null
# Note the that the enumerations disagree
# XRPositionalTracker.TrackerHand.TRACKER_HAND_LEFT = 1
# OpenXRInterface.Hand.HAND_LEFT = 0
var hand: OpenXRInterface.Hand
var tracker_name: String
var handtrackingactive = false
var handnode = null
var skel = null
var handanimationtree = null
# values calculated from the hand skeleton itself
var handtoskeltransform
var wristboneindex
var wristboneresttransform
var hstw
var fingerboneindexes
var fingerboneresttransforms
static func basisfromA(a, v):
var vx = a.normalized()
var vy = vx.cross(v.normalized())
var vz = vx.cross(vy)
return Basis(vx, vy, vz)
static func rotationtoalignB(a, b, va, vb):
return basisfromA(b, vb) * basisfromA(a, va).inverse()
static func rotationtoalignScaled(a, b):
var axis = a.cross(b).normalized()
var sca = b.length() / a.length()
if (axis.length_squared() != 0):
var dot = a.dot(b) / (a.length() * b.length())
dot = clamp(dot, -1.0, 1.0)
var angle_rads = acos(dot)
return Basis(axis, angle_rads).scaled(Vector3(sca, sca, sca))
return Basis().scaled(Vector3(sca, sca, sca))
func extractrestfingerbones():
print(handnode.name)
var lr = "L" if hand == 0 else "R"
handtoskeltransform = handnode.global_transform.inverse() * skel.global_transform
wristboneindex = skel.find_bone("Wrist_" + lr)
wristboneresttransform = skel.get_bone_rest(wristboneindex)
hstw = handtoskeltransform * wristboneresttransform
fingerboneindexes = [ ]
fingerboneresttransforms = [ ]
for f in ["Thumb", "Index", "Middle", "Ring", "Little"]:
fingerboneindexes.push_back([ ])
fingerboneresttransforms.push_back([ ])
for b in ["Metacarpal", "Proximal", "Intermediate", "Distal", "Tip"]:
var name = f + "_" + b + "_" + lr
var ix = skel.find_bone(name)
if ix != - 1:
fingerboneindexes[- 1].push_back(ix)
fingerboneresttransforms[- 1].push_back(skel.get_bone_rest(ix) if ix != - 1 else null)
else:
assert(f == "Thumb" and b == "Intermediate")
func _xr_controller_node_tracking_changed(tracking):
var xr_pose = xr_controller_node.get_pose()
print("_xr_controller_node_tracking_changed ", xr_pose.name if xr_pose else "<none>")
func findxrnodes():
# first go up the tree to find the controller and origin
var nd = self
while nd != null and not (nd is XRController3D):
nd = nd.get_parent()
if nd == null:
print("Warning, no controller node detected")
return false
xr_controller_node = nd
tracker_nhand = xr_controller_node.get_tracker_hand()
tracker_name = xr_controller_node.tracker
xr_controller_node.tracking_changed.connect(_xr_controller_node_tracking_changed)
while nd != null and not (nd is XROrigin3D):
nd = nd.get_parent()
if nd == null:
print("Warning, no xrorigin node detected")
return false
xr_origin = nd
# Then look for the hand skeleton that we are going to map to
for cch in xr_origin.get_children():
if cch is XRCamera3D:
xr_camera_node = cch
# Finally decide if it is left or right hand and test consistency in the API
var islefthand = (tracker_name == "left_hand")
assert(tracker_name == ("left_hand" if islefthand else "right_hand"))
hand = OpenXRInterface.Hand.HAND_LEFT if islefthand else OpenXRInterface.Hand.HAND_RIGHT
print("All nodes for %s detected" % tracker_name)
return true
func findhandnodes():
if xr_controller_node == null:
return
for ch in xr_controller_node.get_children():
var lskel = ch.find_child("Skeleton3D")
if lskel:
if lskel.get_bone_count() == 26:
handnode = ch
else:
print("unrecognized skeleton in controller")
if handnode == null:
print("Warning, no handnode (mesh and animationtree) detected")
return false
skel = handnode.find_child("Skeleton3D")
if skel == null:
print("Warning, no Skeleton3D found")
return false
handanimationtree = handnode.get_node_or_null("AnimationTree")
extractrestfingerbones()
func findxrtrackerobjects():
xr_interface = XRServer.find_interface("OpenXR")
if xr_interface == null:
return
var tracker_name = xr_controller_node.tracker
xr_tracker = XRServer.get_tracker(tracker_name)
if xr_tracker == null:
return
assert(xr_tracker.hand == tracker_nhand)
print(xr_tracker.description, " ", xr_tracker.hand, " ", xr_tracker.name, " ", xr_tracker.profile, " ", xr_tracker.type)
xr_headtracker = XRServer.get_tracker("head")
var islefthand = (tracker_name == "left_hand")
assert(tracker_nhand == (XRPositionalTracker.TrackerHand.TRACKER_HAND_LEFT if islefthand else XRPositionalTracker.TrackerHand.TRACKER_HAND_RIGHT))
print(tracker_name, " ", tracker_nhand)
print("action_sets: ", xr_interface.get_action_sets())
$AutoTracker.setupautotracker(tracker_nhand, islefthand, xr_controller_node)
func _ready():
findxrnodes()
findxrtrackerobjects()
# As a transform we are effectively reparenting ourselves directly under the XROrigin3D
if xr_origin != null:
var rt = RemoteTransform3D.new()
rt.remote_path = get_path()
xr_origin.add_child.call_deferred(rt)
findhandnodes()
set_process(xr_interface != null)
func getoxrjointpositions():
var oxrjps = [ ]
for j in range(OpenXRInterface.HAND_JOINT_MAX):
oxrjps.push_back(xr_interface.get_hand_joint_position(hand, j))
return oxrjps
func getoxrjointrotations():
var oxrjrot = [ ]
for j in range(OpenXRInterface.HAND_JOINT_MAX):
oxrjrot.push_back(xr_interface.get_hand_joint_rotation(hand, j))
return oxrjrot
func fixmiddlefingerpositions(oxrjps):
for j in [OpenXRInterface.HAND_JOINT_MIDDLE_TIP, OpenXRInterface.HAND_JOINT_RING_TIP]:
var b = Basis(xr_interface.get_hand_joint_rotation(hand, j))
oxrjps[j] += - 0.01 * b.y + 0.005 * b.z
func calchandnodetransform(oxrjps, xrt):
# solve for handnodetransform where
# avatarwristtrans = handnode.get_parent().global_transform * handnodetransform * handtoskeltransform * wristboneresttransform
# avatarwristpos = avatarwristtrans.origin
# avatarmiddleknucklepos = avatarwristtrans * fingerboneresttransforms[2][0] * fingerboneresttransforms[2][1]
# handwrist = xrorigintransform * oxrjps[OpenXRInterface.HAND_JOINT_WRIST]
# handmiddleknuckle = xrorigintransform * oxrjps[OpenXRInterface.HAND_JOINT_MIDDLE_PROXIMAL]
# so that avatarwristpos->avatarmiddleknucklepos is aligned along handwrist->handmiddleknuckle
# and rotated so that the line between index and ring knuckles are in the same plane
# We want skel.global_transform*wristboneresttransform to have origin xrorigintransform*gg[OpenXRInterface.HAND_JOINT_WRIST].origin
var wristorigin = xrt * oxrjps[OpenXRInterface.HAND_JOINT_WRIST]
var middleknuckle = xrt * oxrjps[OpenXRInterface.HAND_JOINT_MIDDLE_PROXIMAL]
var leftknuckle = xrt * oxrjps[OpenXRInterface.HAND_JOINT_RING_PROXIMAL if hand == 0 else OpenXRInterface.HAND_JOINT_INDEX_PROXIMAL]
var rightknuckle = xrt * oxrjps[OpenXRInterface.HAND_JOINT_INDEX_PROXIMAL if hand == 0 else OpenXRInterface.HAND_JOINT_RING_PROXIMAL]
var middlerestreltransform = fingerboneresttransforms[2][0] * fingerboneresttransforms[2][1]
var leftrestreltransform = fingerboneresttransforms[3 if hand == 0 else 1][0] * fingerboneresttransforms[3 if hand == 0 else 1][1]
var rightrestreltransform = fingerboneresttransforms[1 if hand == 0 else 3][0] * fingerboneresttransforms[1 if hand == 0 else 3][1]
var m2g1 = middlerestreltransform
var skelmiddleknuckle = handnode.transform * hstw * middlerestreltransform
var m2g1g3 = leftrestreltransform.origin - rightrestreltransform.origin
var hnbasis = rotationtoalignB(hstw.basis * m2g1.origin, middleknuckle - wristorigin,
hstw.basis * m2g1g3, leftknuckle - rightknuckle)
var hnorigin = wristorigin - hnbasis * hstw.origin
if not coincidewristorknuckle:
hnorigin = middleknuckle - hnbasis * (hstw * middlerestreltransform).origin
return Transform3D(hnbasis, hnorigin)
const carpallist = [OpenXRInterface.HAND_JOINT_THUMB_METACARPAL,
OpenXRInterface.HAND_JOINT_INDEX_METACARPAL, OpenXRInterface.HAND_JOINT_MIDDLE_METACARPAL,
OpenXRInterface.HAND_JOINT_RING_METACARPAL, OpenXRInterface.HAND_JOINT_LITTLE_METACARPAL]
func calcboneposes(oxrjps, handnodetransform, xrt):
var fingerbonetransformsOut = fingerboneresttransforms.duplicate(true)
for f in range(5):
var mfg = handnodetransform * hstw
# (A.basis, A.origin) * (B.basis, B.origin) = (A.basis*B.basis, A.origin + A.basis*B.origin)
for i in range(len(fingerboneresttransforms[f]) - 1):
mfg = mfg * fingerboneresttransforms[f][i]
# (tIbasis,atIorigin)*fingerboneresttransforms[f][i+1]).origin = mfg.inverse()*kpositions[f][i+1]
# tIbasis*fingerboneresttransforms[f][i+1] = mfg.inverse()*kpositions[f][i+1] - atIorigin
var atIorigin = Vector3(0, 0, 0)
var kpositionsfip1 = xrt * oxrjps[carpallist[f] + i + 1]
var tIbasis = rotationtoalignScaled(fingerboneresttransforms[f][i + 1].origin, mfg.affine_inverse() * kpositionsfip1 - atIorigin)
var tIorigin = mfg.affine_inverse() * kpositionsfip1 - tIbasis * fingerboneresttransforms[f][i + 1].origin # should be 0
var tI = Transform3D(tIbasis, tIorigin)
fingerbonetransformsOut[f][i] = fingerboneresttransforms[f][i] * tI
mfg = mfg * tI
return fingerbonetransformsOut
func copyouttransformstoskel(fingerbonetransformsOut):
for f in range(len(fingerboneindexes)):
for i in range(len(fingerboneindexes[f])):
var ix = fingerboneindexes[f][i]
var t = fingerbonetransformsOut[f][i]
skel.set_bone_pose_rotation(ix, t.basis.get_rotation_quaternion())
if not applyscaling:
t = fingerboneresttransforms[f][i]
skel.set_bone_pose_position(ix, t.origin)
skel.set_bone_pose_scale(ix, t.basis.get_scale())
func _process(delta):
var handjointflagswrist = xr_interface.get_hand_joint_flags(hand, OpenXRInterface.HAND_JOINT_WRIST);
var lhandtrackingactive = (handjointflagswrist&OpenXRInterface.HAND_JOINT_POSITION_VALID) != 0
if handtrackingactive != lhandtrackingactive:
handtrackingactive = lhandtrackingactive
handnode.top_level = handtrackingactive
if handanimationtree:
handanimationtree.active = not handtrackingactive
print("setting hand " + str(hand) + " active: ", handtrackingactive)
hand_active_changed.emit(hand, handtrackingactive)
$VisibleHandTrackSkeleton.visible = visiblehandtrackskeleton and handtrackingactive
if handtrackingactive:
if enableautotracker:
$AutoTracker.activateautotracker(xr_controller_node)
else:
if $AutoTracker.autotrackeractive:
$AutoTracker.deactivateautotracker(xr_controller_node, xr_tracker)
handnode.transform = Transform3D()
if handtrackingactive:
var oxrjps = getoxrjointpositions()
var xrt = xr_origin.global_transform
if $AutoTracker.autotrackeractive:
$AutoTracker.autotrackgestures(oxrjps, xrt, xr_camera_node)
if applymiddlefingerfix:
fixmiddlefingerpositions(oxrjps)
var handnodetransform = calchandnodetransform(oxrjps, xrt)
var fingerbonetransformsOut = calcboneposes(oxrjps, handnodetransform, xrt)
handnode.transform = handnodetransform
copyouttransformstoskel(fingerbonetransformsOut)
if visible and $VisibleHandTrackSkeleton.visible:
var oxrjrot = getoxrjointrotations()
$VisibleHandTrackSkeleton.updatevisiblehandskeleton(oxrjps, oxrjrot, xrt)
if xr_aimpose == null:
xr_aimpose = xr_tracker.get_pose("aim")
print("...xr_aimpose ", xr_aimpose)
if xr_aimpose != null and $AutoTracker.autotrackeractive:
$AutoTracker.xr_autotracker.set_pose(xr_controller_node.pose, xr_aimpose.transform, xr_aimpose.linear_velocity, xr_aimpose.angular_velocity, xr_aimpose.tracking_confidence)