44 lines
1.1 KiB
GDScript
44 lines
1.1 KiB
GDScript
extends RefCounted
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static func get_corners_and_height() -> Dictionary:
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print("get corners")
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var lines = []
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var height = 2.8
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var walls = App.main.get_tree().get_nodes_in_group("meta_wall_face")
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for wall in walls:
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var mesh: MeshInstance3D = wall.wall_mesh
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var corner2 = mesh.to_global(Vector3( - mesh.mesh.size.x / 2.0, 0, 0))
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var corner1 = mesh.to_global(Vector3(mesh.mesh.size.x / 2.0, 0, 0))
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corner1 = Vector2(corner1.x, corner1.z)
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corner2 = Vector2(corner2.x, corner2.z)
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height = mesh.mesh.size.y
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lines.append([corner1, corner2])
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return {
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"corners": lines_to_polygon(lines),
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"height": height
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}
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static func lines_to_polygon(lines: Array) -> Array:
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var polygon = [lines[0][0],lines[0][1]]
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var added_lines = [0]
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while len(polygon) < len(lines):
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for i in range(len(lines)):
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if i in added_lines:
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continue
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if polygon[- 1].distance_to(lines[i][0]) < 0.01:
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polygon.append(lines[i][1])
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added_lines.append(i)
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elif polygon[- 1].distance_to(lines[i][1]) < 0.01:
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polygon.append(lines[i][0])
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added_lines.append(i)
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return polygon |