34 lines
809 B
GDScript
34 lines
809 B
GDScript
@tool
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extends Node3D
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const FontTools = preload ("res://lib/utils/font_tools.gd")
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@onready var label = $Body/Label3D
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@onready var collision = $Body/CollisionShape3D
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@onready var area_collision = $Area3D/CollisionShape3D
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var text = "test"
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var value = ""
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var disabled = false:
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set(value):
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disabled = value
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if is_node_ready() == false: return
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collision.disabled = value
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area_collision.disabled = value
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func _ready():
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label.text = text
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_update()
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func get_size() -> Vector2:
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return FontTools.get_font_size(label)
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func _update():
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var size = get_size()
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collision.shape.size = Vector3(size.x, size.y, 0.004)
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area_collision.shape.size = Vector3(size.x, size.y, 0.01)
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collision.position = Vector3(size.x / 2, -size.y / 2, 0.002)
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area_collision.position = Vector3(size.x / 2, -size.y / 2, 0.005) |