103 lines
2.7 KiB
GDScript
103 lines
2.7 KiB
GDScript
extends Node3D
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const Proxy = preload("res://lib/utils/proxy.gd")
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const Notification = preload("res://content/ui/components/notification/notification.tscn")
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@onready var nav_view = $AnimationContainer/Navigation/View
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@onready var nav_edit: Button3D = $AnimationContainer/Navigation/Edit
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@onready var nav_room = $AnimationContainer/Navigation/Room
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@onready var nav_automate = $AnimationContainer/Navigation/Automate
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@onready var nav_settings = $AnimationContainer/Navigation/Settings
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@onready var menu_view: Node3D = $AnimationContainer/Content/ViewMenu
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@onready var menu_edit: Node3D = $AnimationContainer/Content/EditMenu
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@onready var menu_room: Node3D = $AnimationContainer/Content/RoomMenu
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@onready var menu_settings: Node3D = $AnimationContainer/Content/SettingsMenu
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@onready var menu_root = $AnimationContainer
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@onready var content = $AnimationContainer/Content
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@onready var nav = $AnimationContainer/Navigation
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@onready var animation_player = $AnimationPlayer
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@onready var notify_place = $AnimationContainer/NotifyPlace
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var selected_nav = null
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var show_menu := false:
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set(value):
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show_menu = value
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if value:
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animation_player.play_backwards("hide_menu")
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AudioPlayer.play_effect("open_menu")
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else:
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animation_player.play("hide_menu")
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AudioPlayer.play_effect("close_menu")
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func _ready():
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EventSystem.on_notify.connect(func(event: EventNotify):
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var notification_node = Notification.instantiate()
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notification_node.text = event.message
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notification_node.type = event.type
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for child in notify_place.get_children():
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child.position += Vector3(0, 0, -0.06)
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notify_place.add_child(notification_node)
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)
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var nav_buttons = [
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nav_view,
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nav_edit,
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nav_room,
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nav_automate,
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nav_settings
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]
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for nav_button in nav_buttons:
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var getter = func():
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return nav_button == selected_nav
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var setter = func(value):
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if value:
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select_menu(nav_button)
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nav_button.external_value = Proxy.new(getter, setter)
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select_menu(nav_edit)
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func select_menu(nav):
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if _is_valid_nav(nav) == false || selected_nav == nav:
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return
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for child in content.get_children():
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content.remove_child(child)
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var old_nav = selected_nav
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selected_nav = nav
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if old_nav != null:
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old_nav.update_animation()
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if selected_nav != null:
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selected_nav.update_animation()
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var menu = _nav_to_menu(selected_nav)
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if menu != null:
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content.add_child(menu)
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menu.visible = true
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func _is_valid_nav(nav):
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return nav == nav_view || nav == nav_edit || nav == nav_room || nav == nav_automate || nav == nav_settings
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func _nav_to_menu(nav):
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match nav:
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nav_view:
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return menu_view
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nav_edit:
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return menu_edit
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nav_room:
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return menu_room
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nav_automate:
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return null
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nav_settings:
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return menu_settings
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return null
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