107 lines
2.7 KiB
GDScript
107 lines
2.7 KiB
GDScript
extends Node3D
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const credits_scene = preload ("./credits.tscn")
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@onready var connection_status = $Content/ConnectionStatus
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@onready var input_url = $Content/InputURL
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@onready var input_token = $Content/InputToken
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@onready var button_connect = $Content/Connect
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@onready var credits = $Content/Credits/Clickable
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@onready var save = $Content/Save
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@onready var clear_save = $Content/ClearSave
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@onready var background = $Background
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@onready var voice_assist = $Content/VoiceAssist
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@onready var version_label = $Content/LabelVersion
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func _ready():
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_load_game_version()
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var settings_store = Store.settings.state
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background.visible = false
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credits.on_click.connect(func(_event):
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var credits_instance=credits_scene.instantiate()
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get_tree().root.add_child(credits_instance)
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var label=$Content/Credits/Label
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credits_instance.global_position=+ label.to_global(label.position + Vector3(0.1, 0, -0.15))
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)
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if Store.settings.is_loaded():
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input_url.text = settings_store.url
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input_token.text = settings_store.token
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else:
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Store.settings.on_loaded.connect(func():
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input_url.text=settings_store.url
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input_token.text=settings_store.token
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)
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button_connect.on_button_down.connect(func():
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var url=input_url.text
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var token=input_token.text
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HomeApi.start_adapter("hass_ws", url, token)
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settings_store.url=url
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settings_store.token=token
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Store.settings.save_local()
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)
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save.on_button_down.connect(func():
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House.body.save_all_entities()
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Store.house.save_local()
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)
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clear_save.on_button_down.connect(func():
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Store.house.clear()
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House.body.update_house()
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)
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voice_assist.on_button_down.connect(func():
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if Store.settings.is_loaded() == false:
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await Store.settings.on_loaded
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OS.request_permissions()
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voice_assist.label="mic"
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settings_store.voice_assistant=true
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Store.settings.save_local()
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)
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voice_assist.on_button_up.connect(func():
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if Store.settings.is_loaded() == false:
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await Store.settings.on_loaded
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voice_assist.label="mic_off"
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settings_store.voice_assistant=false
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Store.settings.save_local()
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)
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HomeApi.on_connect.connect(func():
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connection_status.text="Connected"
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)
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HomeApi.on_disconnect.connect(func():
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connection_status.text="Disconnected"
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)
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if Store.settings.is_loaded() == false:
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await Store.settings.on_loaded
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var button_label = R.computed(func(_arg):
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return "mic_off" if settings_store.voice_assistant == false else "mic"
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)
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R.bind(voice_assist, "label", button_label)
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R.bind(voice_assist, "active", settings_store, "voice_assistant")
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func _load_game_version():
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var presets = ConfigFile.new()
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presets.load("res://export_presets.cfg")
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version_label.text = "%s (%s)" % [presets.get_value("preset.1.options", "version/name", "v0.0.0"), presets.get_value("preset.1.options", "version/code", 0)]
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