immersive-home/app/content/system/assist/chat.gd
2024-03-16 01:16:08 +01:00

37 lines
816 B
GDScript

@tool
extends Node3D
const FontTools = preload ("res://lib/utils/font_tools.gd")
@onready var label: Label3D = $Label3D
@onready var chat: Skeleton3D = $chat_bubble/Armature/Skeleton3D
@onready var model: MeshInstance3D = $chat_bubble/Armature/Skeleton3D/Cube
@export var text := "Hello, World!":
set(value):
if !is_node_ready(): await ready
text = value
label.text = value
update()
@export var flip: bool = false:
set(value):
if !is_node_ready(): await ready
flip = value
model.rotation_degrees.x = -90 if value else 90
const base_width = 0.8 * 0.2
func update():
var text_width = FontTools.get_font_size(label).x
var offset = (text_width - base_width) / 0.2
offset = max(0.0, offset)
if flip:
offset = -offset
chat.set_bone_pose_position(1 if flip else 0, Vector3(0, offset, 0))