84 lines
2.7 KiB
YAML
84 lines
2.7 KiB
YAML
# Build the Android APK on push to the master branch
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name: Build APK
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on:
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push:
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branches:
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- main
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- testing
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env:
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GODOT_VERSION: 4.1.3
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EXPORT_NAME: immersive-home
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jobs:
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# job id, can be anything
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export_game:
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# Always use ubuntu-latest for this action
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runs-on: ubuntu-latest
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# Add permission for release creation. Can be made narrower according to your needs
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permissions: write-all
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# Job name, can be anything
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name: Export Game
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steps:
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# Always include the checkout step so that
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# your project is available for Godot to export
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- name: checkout
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uses: actions/checkout@v3.3.0
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with:
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lfs: true
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- name: Set up JDK 17
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uses: actions/setup-java@v3
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with:
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java-version: "17"
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distribution: "temurin"
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- name: Setup Android SDK
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uses: android-actions/setup-android@v3
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- name: Setup Android Export
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run: |
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keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 -deststoretype pkcs12
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ls -l
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mkdir -p ~/.config/godot
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cp -v ./editor_settings-4.tres ~/.config/godot/
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mkdir -p ./android/build
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touch ./android/build/.gdignore
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wget -nv https://downloads.tuxfamily.org/godotengine/4.1.3/Godot_v4.1.3-stable_export_templates.tpz -O ./godot_templates.tpz
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unzip -q ./godot_templates.tpz -d .
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rm ./godot_templates.tpz
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unzip -q ./templates/android_source.zip -d ./android/build/
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rm ./templates/android_source.zip
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ls -l ./android/build/
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# - name: Test1
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# run: |
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# cat ~/.config/godot/editor_settings-4.tres
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# - name: export game
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# id: export
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# # Use latest version (see releases for all versions)
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# uses: firebelley/godot-export@v5.2.1
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# with:
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# # Defining all the required inputs
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# godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.1.3/Godot_v4.1.3-stable_linux.x86_64.zip
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# godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.1.3/Godot_v4.1.3-stable_export_templates.tpz
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# export_debug: true
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# relative_project_path: ./
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# archive_output: true
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# verbose: true
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# - name: Test2
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# run: |
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# cat ~/.config/godot/editor_settings-4.tres
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# - name: Upload APK
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# uses: actions/upload-artifact@v2
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# with:
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# name: immersive-home-debug
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# path: ${{ steps.export.outputs.archive_directory }}
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