immersive-home/app/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="ImmersiveHome"
run/main_scene="res://content/main.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://assets/logo.png"
[audio]
driver/enable_input=true
[autoload]
XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd"
App="*res://lib/globals/main.gd"
HomeApi="*res://lib/globals/home_api.gd"
Store="*res://lib/globals/main_store.gd"
EventSystem="*res://lib/globals/event_system.gd"
Request="*res://lib/globals/request.gd"
TouchManager="*res://lib/utils/touch/touch.gd"
[debug_draw_3d]
settings/3d/volumetric_defaults/thickness=0.001
[display]
window/vsync/vsync_mode=0
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")
[file_customization]
folder_colors={
"res://assets/": "blue",
"res://content/": "teal",
"res://lib/": "yellow"
}
[filesystem]
import/fbx/enabled=false
[global_group]
ui_focus="Makes the node foucsable"
ui_focus_skip="Skip the focus check on this node"
ui_focus_stop="Stops checking for focus entirely"
[gui]
theme/custom_font="res://assets/fonts/Montserrat-Medium.ttf"
[layer_names]
3d_physics/layer_1="entities"
3d_physics/layer_2="interface"
3d_physics/layer_3="touch"
3d_physics/layer_4="physics"
3d_physics/layer_5="room"
[physics]
common/physics_ticks_per_second=30
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
environment/ssao/quality=0
anti_aliasing/quality/msaa_3d=2
viewport/transparent_background=true
[xr]
openxr/enabled=true
openxr/foveation_level=3
openxr/foveation_dynamic=true
openxr/startup_alert=false
shaders/enabled=true