immersive-home/.github/workflows/build-debug.yml
2023-11-20 16:13:27 +01:00

73 lines
2.3 KiB
YAML

# Build the Android APK on push to the master branch
name: Build APK
on:
push:
branches:
- main
- testing
env:
GODOT_VERSION: 4.1.3
EXPORT_NAME: immersive-home
jobs:
# job id, can be anything
export_game:
# Always use ubuntu-latest for this action
runs-on: ubuntu-latest
# Add permission for release creation. Can be made narrower according to your needs
permissions: write-all
# Job name, can be anything
name: Export Game
steps:
# Always include the checkout step so that
# your project is available for Godot to export
- name: checkout
uses: actions/checkout@v3.3.0
- name: Set up JDK 17
uses: actions/setup-java@v3
with:
java-version: "17"
distribution: "temurin"
- name: Setup Android SDK
uses: android-actions/setup-android@v3
- name: Setup Android Export
run: |
mkdir -p ~/.android
keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 -deststoretype pkcs12
mv -v debug.keystore ~/.android/debug.keystore
mkdir -p ~/.config/godot
cp -v ./android/editor_settings-4.tres ~/.config/godot/
mkdir -p ./android/build
touch ./android/build/.gdignore
cat ~/.config/godot/editor_settings-4.tres
- name: export game
id: export
# Use latest version (see releases for all versions)
uses: firebelley/godot-export@v5.2.1
with:
# Defining all the required inputs
godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.1.3/Godot_v4.1.3-stable_linux.x86_64.zip
godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.1.3/Godot_v4.1.3-stable_export_templates.tpz
export_debug: true
relative_project_path: ./
archive_output: true
verbose: true
- name: Test
run: |
cat ~/.config/godot/editor_settings-4.tres
- name: Upload APK
uses: actions/upload-artifact@v2
with:
name: immersive-home-debug
path: ${{ steps.export.outputs.archive_directory }}