38 lines
1.0 KiB
GDScript
38 lines
1.0 KiB
GDScript
extends Entity
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const Entity = preload ("../entity.gd")
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@onready var label: Label3D = $Label
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@onready var collision_shape = $CollisionShape3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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super()
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var stateInfo = await HomeApi.get_state(entity_id)
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set_text(stateInfo)
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await HomeApi.watch_state(entity_id, func(new_state):
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set_text(new_state)
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)
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func set_text(stateInfo):
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var text = stateInfo["state"]
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if stateInfo["attributes"]["friendly_name"] != null:
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text = stateInfo["attributes"]["friendly_name"] + "\n" + text
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if stateInfo["attributes"].has("unit_of_measurement")&&stateInfo["attributes"]["unit_of_measurement"] != null:
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text += " " + stateInfo["attributes"]["unit_of_measurement"]
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label.text = text
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var font = label.get_font()
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var width = 0
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var height = 0
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var size = font.get_multiline_string_size(text, HORIZONTAL_ALIGNMENT_CENTER, label.width, label.font_size)
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collision_shape.shape.size.x = size.x * label.pixel_size * 0.5
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collision_shape.shape.size.y = size.y * label.pixel_size * 0.25
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