15 lines
422 B
GDScript
15 lines
422 B
GDScript
extends Node3D
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const ball_scene = preload("res://content/ui/menu/settings/ball.tscn")
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@onready var clickable = $Button/Clickable
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@onready var balls = $Balls
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func _ready():
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clickable.on_click.connect(func(event):
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var ball = ball_scene.instantiate()
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ball.transform = event.controller.transform
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ball.linear_velocity = -event.controller.transform.basis.z * 5 + Vector3(0, 5, 0)
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get_tree().root.add_child(ball)
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)
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