94 lines
2.4 KiB
GDScript
94 lines
2.4 KiB
GDScript
extends Entity
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const Entity = preload ("../entity.gd")
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@onready var time_label: Label3D = $TimerLabel
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@onready var name_label: Label3D = $NameLabel
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@onready var icon_label: Label3D = $IconLabel
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@onready var play_button: Button3D = $PlayButton
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@onready var stop_button: Button3D = $StopButton
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var duration = "00:00:00"
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var finishes_at = null
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var running = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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super()
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var stateInfo = await HomeApi.get_state(entity_id)
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set_state(stateInfo)
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await HomeApi.watch_state(entity_id, func(new_state):
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set_state(new_state)
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)
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play_button.on_button_up.connect(func():
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if running == false:
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HomeApi.set_state(entity_id, "start")
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else:
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HomeApi.set_state(entity_id, "pause")
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)
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stop_button.on_button_up.connect(func():
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HomeApi.set_state(entity_id, "cancel")
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)
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EventSystem.on_slow_tick.connect(_slow_tick)
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func _slow_tick(_delta: float):
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if running == false:
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return
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if finishes_at != null:
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var time_left = finishes_at - round(Time.get_unix_time_from_system())
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if time_left < 0:
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time_left = 0
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var time_dict = Time.get_time_dict_from_unix_time(time_left)
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time_label.text = "%01d:%02d:%02d" % [time_dict["hour"],time_dict["minute"],time_dict["second"]]
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func set_state(stateInfo):
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if stateInfo == null:
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return
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var state = stateInfo["state"]
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var attributes = stateInfo["attributes"]
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# if attributes.has("icon")&&attributes["icon"] != null&&attributes["icon"].begins_with("mdi:"):
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# icon_label.text = attributes["icon"].split(":")[1]
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# else:
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# icon_label.text = "timer"
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if attributes.has("friendly_name")&&attributes["friendly_name"] != null:
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name_label.text = attributes["friendly_name"]
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else:
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name_label.text = "Timer"
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if attributes.has("duration")&&attributes["duration"] != null:
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duration = attributes["duration"]
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else:
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duration = "00:00:00"
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stop_button.visible = state == "active"||state == "paused"
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stop_button.disabled = state == "idle"
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match state:
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"idle":
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running = false
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finishes_at = null
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time_label.text = duration
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play_button.position.x = 0
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play_button.label = "play_arrow"
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"paused":
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running = false
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play_button.position.x = -0.03
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play_button.label = "resume"
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"active":
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if attributes.has("finishes_at")&&attributes["finishes_at"] != null:
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finishes_at = Time.get_unix_time_from_datetime_string(attributes["finishes_at"])
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running = true
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play_button.position.x = -0.03
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play_button.label = "pause" |