62 lines
1.3 KiB
GDScript
62 lines
1.3 KiB
GDScript
extends Entity
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const Entity = preload ("../entity.gd")
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@export var view_width = 0.15
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@onready var view = $View
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@onready var http_request = $HTTPRequest
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@onready var mesh = $MeshInstance3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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super()
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icon.value = "photo_camera"
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var stateInfo = await HomeApi.get_state(entity_id)
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set_state(stateInfo)
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await HomeApi.watch_state(entity_id, func(new_state):
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set_state(new_state)
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)
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func set_state(stateInfo):
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if stateInfo == null:
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view.texture = null
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mesh.visible = true
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return
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var state = stateInfo["state"]
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if state == "unavailable":
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view.texture = null
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mesh.visible = true
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return
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if stateInfo["attributes"].has("entity_picture"):
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load_image(stateInfo["attributes"]["entity_picture"])
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func load_image(url: String):
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http_request.request("http://192.168.33.33:8123" + url)
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var result = await http_request.request_completed
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if result[0] != HTTPRequest.RESULT_SUCCESS:
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print("Error loading image: ", result[0], " ", result[1])
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return
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var image = Image.new()
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var error = image.load_png_from_buffer(result[3])
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var pixel_size = view_width / image.get_size().x
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if error != OK:
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print("Error loading image: ", error)
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return
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var texture = ImageTexture.create_from_image(image)
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view.texture = texture
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view.pixel_size = pixel_size
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mesh.visible = false |