114 lines
2.7 KiB
GDScript
114 lines
2.7 KiB
GDScript
extends Entity
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const Entity = preload ("../entity.gd")
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@export var view_width = 0.15
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@onready var view = $View
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@onready var http_request = $HTTPRequest
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@onready var mesh = $MeshInstance3D
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@onready var refresh_timer = $RefreshTimer
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@onready var button = $Button
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@onready var slider = $Slider
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var cam_active = R.state(false)
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var cam_fps = R.state(10)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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super()
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button.on_button_up.connect(func():
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cam_active.value=!cam_active.value
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)
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R.bind(slider, "value", cam_fps, slider.on_value_changed)
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R.effect(func(_arg):
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refresh_timer.wait_time=1.0 / cam_fps.value
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)
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R.effect(func(_arg):
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if cam_active.value:
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refresh_timer.start()
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button.label="videocam"
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else:
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refresh_timer.stop()
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button.label="videocam_off"
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)
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icon.value = "photo_camera"
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var stateInfo = await HomeApi.get_state(entity_id)
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set_state(stateInfo)
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await HomeApi.watch_state(entity_id, func(new_state):
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set_state(new_state)
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)
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func set_state(stateInfo):
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if stateInfo == null:
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view.texture = null
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mesh.visible = true
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return
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var state = stateInfo["state"]
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if state == "unavailable":
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view.texture = null
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mesh.visible = true
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return
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if stateInfo["attributes"].has("entity_picture"):
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var url = stateInfo["attributes"]["entity_picture"]
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load_image(url)
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refresh_timer.timeout.disconnect(load_image.bind(url))
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refresh_timer.timeout.connect(load_image.bind(url))
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func load_image(url: String):
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http_request.request("http://192.168.33.33:8123" + url)
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var result = await http_request.request_completed
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if result[0] != HTTPRequest.RESULT_SUCCESS:
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print("Error loading image: ", result[0], " ", result[1])
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return
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var headers = Array(result[2]).reduce(func(acc, header):
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var pair=header.split(":")
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acc[pair[0]]=pair[1].trim_prefix(" ").trim_suffix(" ")
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return acc
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, {})
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var content_type = headers["Content-Type"] if headers.has("Content-Type") else "image/png"
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var image = Image.new()
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var error
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match content_type:
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"image/png":
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error = image.load_png_from_buffer(result[3])
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"image/jpeg":
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error = image.load_jpg_from_buffer(result[3])
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"image/gif":
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error = image.load_gif_from_buffer(result[3])
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"image/bmp":
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error = image.load_bmp_from_buffer(result[3])
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"image/webp":
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error = image.load_webp_from_buffer(result[3])
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_:
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print("Unsupported content type: ", content_type, " for image: ", url)
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cam_active.value = false
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return
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if error != OK:
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print("Error loading image: ", error)
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return
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var pixel_size = view_width / image.get_size().x
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var texture = ImageTexture.create_from_image(image)
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view.texture = texture
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view.pixel_size = pixel_size
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mesh.visible = false |