94 lines
2.2 KiB
GDScript
94 lines
2.2 KiB
GDScript
@tool
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extends StaticBody3D
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const button_scene = preload ("res://content/ui/components/button/button.tscn")
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@onready var keys = $Keys
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@onready var caps_button = $Caps
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@onready var backspace_button = $Backspace
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@onready var paste_button = $Paste
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var key_list = [
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[KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_0, KEY_ASCIITILDE],
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[KEY_Q, KEY_W, KEY_E, KEY_R, KEY_T, KEY_Y, KEY_U, KEY_I, KEY_O, KEY_P, KEY_SLASH],
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[KEY_A, KEY_S, KEY_D, KEY_F, KEY_G, KEY_H, KEY_J, KEY_K, KEY_L, KEY_COLON, KEY_BACKSLASH],
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[KEY_Z, KEY_X, KEY_C, KEY_V, KEY_B, KEY_N, KEY_M, KEY_COMMA, KEY_PERIOD, KEY_MINUS]
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]
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var caps = false:
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set(value):
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caps = value
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update_labels()
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func _ready():
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for row in key_list:
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for key in row:
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var key_node = create_key(key)
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keys.add_child(key_node)
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if Engine.is_editor_hint():
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continue
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key_node.on_button_down.connect(func():
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_emit_event("key_down", key)
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)
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key_node.on_button_up.connect(func():
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_emit_event("key_up", key)
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)
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keys.columns = key_list[0].size()
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if Engine.is_editor_hint():
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return
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backspace_button.on_button_down.connect(func():
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_emit_event("key_down", KEY_BACKSPACE)
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)
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backspace_button.on_button_up.connect(func():
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_emit_event("key_up", KEY_BACKSPACE)
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)
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caps_button.on_button_down.connect(func():
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caps=true
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_emit_event("key_down", KEY_CAPSLOCK)
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)
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caps_button.on_button_up.connect(func():
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caps=false
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_emit_event("key_up", KEY_CAPSLOCK)
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)
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paste_button.on_button_down.connect(func():
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# There is no KEY_PASTE obviously, so we use KEY_INSERT for now
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_emit_event("key_down", KEY_INSERT)
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)
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paste_button.on_button_up.connect(func():
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_emit_event("key_up", KEY_INSERT)
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)
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func create_key(key: Key):
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var key_node = button_scene.instantiate()
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key_node.label = EventKey.key_to_string(key, caps)
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key_node.focusable = false
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key_node.font_size = 32
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key_node.echo = true
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key_node.set_meta("key", key)
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return key_node
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func update_labels():
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for key_button in keys.get_children():
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if caps:
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key_button.label = key_button.label.to_upper()
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else:
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key_button.label = key_button.label.to_lower()
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func _emit_event(type: String, key: Key):
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var event = EventKey.new()
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event.key = key
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event.shift_pressed = caps
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EventSystem.emit(type, event)
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