284473906e
This reverts commit fa76c7f265
.
90 lines
3.3 KiB
YAML
90 lines
3.3 KiB
YAML
# Build the Android APK on push to the master branch
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name: Build Release APK
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on:
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push:
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tags:
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- "v*"
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- "!v*-test"
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env:
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GODOT_VERSION: 4.2.1
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EXPORT_NAME: immersive-home
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GODOT_ANDROID_KEYSTORE_RELEASE_PATH: /home/runner/work/Immersive-Home/Immersive-Home/release.keystore
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GODOT_ANDROID_KEYSTORE_RELEASE_USER: ${{ secrets.RELEASE_USER }}
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GODOT_ANDROID_KEYSTORE_RELEASE_PASSWORD: ${{ secrets.RELEASE_PASSWORD }}
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jobs:
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# job id, can be anything
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export_game:
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# Always use ubuntu-latest for this action
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runs-on: ubuntu-latest
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# Add permission for release creation. Can be made narrower according to your needs
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permissions: write-all
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# Job name, can be anything
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name: Export Game
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steps:
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# Always include the checkout step so that
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# your project is available for Godot to export
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- name: checkout
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uses: actions/checkout@v3.3.0
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with:
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lfs: true
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fetch-depth: 0
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- name: Set up JDK 17
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uses: actions/setup-java@v3
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with:
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java-version: "17"
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distribution: "temurin"
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- name: Setup Android SDK
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uses: android-actions/setup-android@v3
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- name: Setup Android Export
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run: |
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sdkmanager "build-tools;32.0.0"
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echo "${{ secrets.KEYSTORE_RELEASE }}" | base64 -di > release.keystore
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rm export_presets.cfg
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mv export_presets_prod.cfg export_presets.cfg
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mkdir -p ~/.config/godot
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cp -v ./editor_settings-4.tres ~/.config/godot/
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mkdir -p ./android/build
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touch ./android/build/.gdignore
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wget -nv https://downloads.tuxfamily.org/godotengine/4.2.1/rc1/Godot_v4.2.1-rc1_export_templates.tpz -O ./godot_templates.tpz
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unzip -q ./godot_templates.tpz -d .
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rm ./godot_templates.tpz
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unzip -q ./templates/android_source.zip -d ./android/build/
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rm ./templates/android_source.zip
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sed -i 's/singleInstancePerTask/singleTask/g' ./android/build/AndroidManifest.xml
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versioncode=$(eval "git tag | grep -v "test" | wc -l")
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sed -i "s/BUILD_VERSION_CODE/$versioncode/g" export_presets.cfg
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sed -i "s/android:versionCode=\"1\"/android:versionCode=\"$versioncode\"/g" ./android/build/AndroidManifest.xml
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sed -i 's/BUILD_VERSION/${{ github.ref_name }}/g' export_presets.cfg
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sed -i "s/android:versionName=\"1.0\"/android:versionName=\"${{ github.ref_name }}\"/g" ./android/build/AndroidManifest.xml
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- name: export game
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id: export
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# Use latest version (see releases for all versions)
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uses: firebelley/godot-export@v5.2.1
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with:
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# Defining all the required inputs
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godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.2.1/rc1/Godot_v4.2-rc1_linux.x86_64.zip
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godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.2.1/rc1/Godot_v4.2-rc1_export_templates.tpz
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relative_project_path: ./
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archive_output: true
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- name: create release
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uses: ncipollo/release-action@v1.11.2
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with:
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token: ${{ secrets.GITHUB_TOKEN }}
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generateReleaseNotes: true
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artifacts: ${{ steps.export.outputs.archive_directory }}/* # Added "/*" at the end is glob pattern match for this action
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