15 lines
311 B
GDScript
15 lines
311 B
GDScript
extends StaticBody3D
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@onready var label: Label3D = $Label
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@export var text = "Default"
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signal click(name: String)
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func _on_click(event):
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click.emit(text)
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func set_entity_name(text):
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assert(label != null, "Entity has to be added to the scene tree")
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label.text = text.replace(".", "\n")
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self.text = text
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