162 lines
3.9 KiB
GDScript
162 lines
3.9 KiB
GDScript
extends Node3D
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const ButtonScene = preload ("res://content/ui/components/button/button.tscn")
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@onready var devices_node: GridContainer3D = $Devices
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@onready var next_page_button = $Buttons/NextPageButton
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@onready var previous_page_button = $Buttons/PreviousPageButton
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@onready var page_number_label = $PageNumberLabel
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var devices = []
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var page = 0
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var last_device_page = 0
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var page_size = 20
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var pages = 0
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var selected_device = null
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# Called when the node enters the scene tree for the first time.
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func _ready():
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next_page_button.on_button_down.connect(func():
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next_page()
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)
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previous_page_button.on_button_down.connect(func():
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previous_page()
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)
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func _enter_tree():
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if !HomeApi.has_connected(): await HomeApi.on_connect
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if is_node_ready():
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load_devices()
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func load_devices():
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if devices.size() == 0:
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devices = await HomeApi.get_devices()
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devices.sort_custom(func(a, b):
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return a.values()[0]["name"].to_lower() < b.values()[0]["name"].to_lower()
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)
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for device in devices:
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device.values()[0]["entities"].sort_custom(func(a, b):
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return a.to_lower() < b.to_lower()
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)
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render()
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HomeApi.on_disconnect.connect(func():
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devices=[]
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if is_node_ready():
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render()
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)
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func update_pages():
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if selected_device == null:
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pages = ceil(float(devices.size()) / page_size)
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else:
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for device in devices:
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if device.keys()[0] == selected_device:
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pages = ceil(float(device.values()[0]["entities"].size()) / page_size)
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func get_page():
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if selected_device == null:
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return devices.slice(page * page_size, page * page_size + page_size)
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else:
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for device in devices:
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if device.keys()[0] == selected_device:
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return device.values()[0]["entities"].slice(page * page_size, page * page_size + page_size)
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func next_page():
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if page >= pages - 1:
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return
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page += 1
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render()
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func previous_page():
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if page <= 0:
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return
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page -= 1
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render()
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func render():
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if devices.size() == 0:
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return
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update_pages()
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page_number_label.set_text(str(page + 1) + " / " + str(pages))
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var has_prev_page = page > 0
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var has_next_page = page < pages - 1
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previous_page_button.visible = has_prev_page
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previous_page_button.disabled = !has_prev_page
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previous_page_button.body.get_node("CollisionShape3D").disabled = !has_prev_page
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next_page_button.visible = has_next_page
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next_page_button.disabled = !has_next_page
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next_page_button.body.get_node("CollisionShape3D").disabled = !has_next_page
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clear_menu()
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if selected_device == null:
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render_devices()
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else:
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render_entities()
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func render_devices():
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var page_devices = get_page()
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for device in page_devices:
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var info = device.values()[0]
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var button_instance = ButtonScene.instantiate()
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button_instance.label = info["name"]
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button_instance.on_button_down.connect(func():
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_on_device_click(device.keys()[0])
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)
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devices_node.add_child(button_instance)
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func render_entities():
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var entities = get_page()
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var back_button = ButtonScene.instantiate()
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back_button.label = "arrow_back"
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back_button.icon = true
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back_button.on_button_down.connect(func():
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_on_entity_click("#back")
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)
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devices_node.add_child(back_button)
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for entity in entities:
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var button_instance = ButtonScene.instantiate()
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button_instance.label = entity
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button_instance.on_button_down.connect(func():
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_on_entity_click(entity)
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)
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devices_node.add_child(button_instance)
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func _on_device_click(device_id):
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selected_device = device_id
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last_device_page = page
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page = 0
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render()
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func _on_entity_click(entity_name):
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if entity_name == "#back":
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selected_device = null
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page = last_device_page
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AudioPlayer.play_effect("click")
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render()
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return
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AudioPlayer.play_effect("spawn")
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var entity = House.body.create_entity(entity_name, global_position)
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if entity == null:
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EventSystem.notify("Entity is not in Room", EventNotify.Type.INFO)
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func clear_menu():
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for child in devices_node.get_children():
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devices_node.remove_child(child)
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child.queue_free()
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