218 lines
6.3 KiB
GDScript
218 lines
6.3 KiB
GDScript
@tool
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class_name XRToolsMovementWorldGrab
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extends XRToolsMovementProvider
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## XR Tools Movement Provider for World-Grab
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##
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## This script provides world-grab movement for the player. To add world-grab
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## support, the player must also have [XRToolsFunctionPickup] nodes attached
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## to the left and right controllers, and an [XRToolsPlayerBody] under the
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## [XROrigin3D].
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##
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## World-Grab areas inherit from the world_grab_area scene, or be [Area3D]
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## nodes with the [XRToolsWorldGrabArea] script attached to them.
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## Signal invoked when the player starts world-grab movement
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signal player_world_grab_start
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## Signal invoked when the player ends world-grab movement
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signal player_world_grab_end
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## Movement provider order
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@export var order : int = 15
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## Smallest world scale
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@export var world_scale_min := 0.5
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## Largest world scale
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@export var world_scale_max := 2.0
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# Left world-grab handle
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var _left_handle : Node3D
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# Right world-grab handle
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var _right_handle : Node3D
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# Left pickup node
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@onready var _left_pickup_node := XRToolsFunctionPickup.find_left(self)
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# Right pickup node
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@onready var _right_pickup_node := XRToolsFunctionPickup.find_right(self)
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# Left controller
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@onready var _left_controller := XRHelpers.get_left_controller(self)
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# Right controller
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@onready var _right_controller := XRHelpers.get_right_controller(self)
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# Add support for is_xr_class on XRTools classes
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func is_xr_class(name : String) -> bool:
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return name == "XRToolsMovementGrabWorld" or super(name)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# In Godot 4 we must now manually call our super class ready function
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super()
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# Do not initialise if in the editor
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if Engine.is_editor_hint():
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return
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# Connect pickup funcitons
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if _left_pickup_node.connect("has_picked_up", _on_left_picked_up):
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push_error("Unable to connect left picked up signal")
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if _right_pickup_node.connect("has_picked_up", _on_right_picked_up):
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push_error("Unable to connect right picked up signal")
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if _left_pickup_node.connect("has_dropped", _on_left_dropped):
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push_error("Unable to connect left dropped signal")
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if _right_pickup_node.connect("has_dropped", _on_right_dropped):
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push_error("Unable to connect right dropped signal")
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## Perform player physics movement
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func physics_movement(delta: float, player_body: XRToolsPlayerBody, disabled: bool):
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# Disable world-grab movement if requested
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if disabled or !enabled:
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_set_world_grab_moving(false)
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return
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# Always set velocity to zero if enabled
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player_body.velocity = Vector3.ZERO
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# Check for world-grab handles being deleted while held
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if not is_instance_valid(_left_handle):
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_left_handle = null
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if not is_instance_valid(_right_handle):
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_right_handle = null
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# Disable world-grab movement if not holding the world
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if not _left_handle and not _right_handle:
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_set_world_grab_moving(false)
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return
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# World grabbed
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_set_world_grab_moving(true)
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# Handle world-grab movement
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var offset := Vector3.ZERO
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if _left_handle and not _right_handle:
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# Left-hand movement only
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var left_pickup_pos := _left_controller.global_position
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var left_grab_pos := _left_handle.global_position
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offset = left_pickup_pos - left_grab_pos
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elif _right_handle and not _left_handle:
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# Right-hand movement only
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var right_pickup_pos := _right_controller.global_position
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var right_grab_pos := _right_handle.global_position
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offset = right_pickup_pos - right_grab_pos
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else:
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# Get the world-grab handle positions
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var left_grab_pos := _left_handle.global_position
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var right_grab_pos := _right_handle.global_position
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var grab_l2r := (right_grab_pos - left_grab_pos).slide(player_body.up_player)
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var grab_mid := (left_grab_pos + right_grab_pos) * 0.5
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# Get the pickup positions
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var left_pickup_pos := _left_controller.global_position
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var right_pickup_pos := _right_controller.global_position
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var pickup_l2r := (right_pickup_pos - left_pickup_pos).slide(player_body.up_player)
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var pickup_mid := (left_pickup_pos + right_pickup_pos) * 0.5
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# Apply rotation
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var angle := grab_l2r.signed_angle_to(pickup_l2r, player_body.up_player)
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player_body.rotate_player(angle)
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# Apply scale
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var new_world_scale := XRServer.world_scale * grab_l2r.length() / pickup_l2r.length()
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new_world_scale = clamp(new_world_scale, world_scale_min, world_scale_max)
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XRServer.world_scale = new_world_scale
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# Apply offset
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offset = pickup_mid - grab_mid
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# Move the player by the offset
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var old_position := player_body.global_position
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player_body.move_body(-offset / delta)
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player_body.velocity = Vector3.ZERO
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#player_body.move_and_collide(-offset)
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# Report exclusive motion performed (to bypass gravity)
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return true
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## Start or stop world-grab movement
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func _set_world_grab_moving(active: bool) -> void:
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# Skip if no change
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if active == is_active:
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return
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# Update state
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is_active = active
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# Handle state change
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if is_active:
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emit_signal("player_world_grab_start")
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else:
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emit_signal("player_world_grab_end")
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## Handler for left controller picked up
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func _on_left_picked_up(what : Node3D) -> void:
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# Get the world-grab area
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var world_grab_area = what as XRToolsWorldGrabArea
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if not world_grab_area:
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return
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# Get the handle
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_left_handle = world_grab_area.get_grab_handle(_left_pickup_node)
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if not _left_handle:
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return
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## Handler for right controller picked up
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func _on_right_picked_up(what : Node3D) -> void:
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# Get the world-grab area
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var world_grab_area = what as XRToolsWorldGrabArea
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if not world_grab_area:
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return
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# Get the handle
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_right_handle = world_grab_area.get_grab_handle(_right_pickup_node)
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if not _right_handle:
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return
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## Handler for left controller dropped
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func _on_left_dropped() -> void:
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# Release handle and transfer dominance
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_left_handle = null
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## Handler for righ controller dropped
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func _on_right_dropped() -> void:
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# Release handle and transfer dominance
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_right_handle = null
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# This method verifies the movement provider has a valid configuration.
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func _get_configuration_warnings() -> PackedStringArray:
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var warnings := super()
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# Verify the left controller pickup
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if !XRToolsFunctionPickup.find_left(self):
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warnings.append("Unable to find left XRToolsFunctionPickup node")
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# Verify the right controller pickup
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if !XRToolsFunctionPickup.find_right(self):
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warnings.append("Unable to find right XRToolsFunctionPickup node")
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# Return warnings
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return warnings
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