immersive-home/app/content/entities/camera/settings.gd
2024-05-28 14:42:49 +02:00

27 lines
679 B
GDScript

extends StaticBody3D
const Camera = preload ("./camera.gd")
@onready var close_button: Button3D = $Close
@onready var id_input: Input3D = $IDInput
@onready var video_button: Button3D = $VideoButton
@onready var fps_slider: Slider3D = $FPSSlider
var camera: Camera
func _ready():
camera = get_parent()
close_button.on_button_up.connect(func():
camera.show_settings.value=false
)
id_input.text = camera.entity_id
R.effect(func(_arg):
video_button.label="videocam" if camera.cam_active.value else "videocam_off"
)
R.bind(video_button, "active", camera.cam_active, video_button.on_toggled)
R.bind(fps_slider, "value", camera.cam_fps, fps_slider.on_value_changed)