immersive-home/content/entities/light/light.gd
2024-01-28 17:13:32 +01:00

86 lines
2.6 KiB
GDScript

extends Entity
const Entity = preload("../entity.gd")
const color_wheel_img := preload("res://assets/canvas.png")
@export var color_off = Color(0.23, 0.23, 0.23)
@export var color_on = Color(1.0, 0.85, 0.0)
@onready var animation: AnimationPlayer = $AnimationPlayer
@onready var slider: Slider3D = $Slider
@onready var color_wheel = $ColorWheel
@onready var color_puck = $ColorWheel/Puck
var state = true
var brightness = 0 # 0-255
# Called when the node enters the scene tree for the first time.
func _ready():
super()
var stateInfo = await HomeApi.get_state(entity_id)
set_state(stateInfo["state"] == "on")
if stateInfo.has("attributes") && stateInfo["attributes"].has("supported_color_modes") && stateInfo["attributes"]["supported_color_modes"].has("rgb"):
color_wheel.get_node("Clickable").on_press_down.connect(func(event: EventPointer):
var target_point = color_wheel.to_local(event.ray.get_collision_point())
var delta = Vector2(target_point.x, target_point.z) * (1.0 / 0.08)
if delta.length() > 1:
delta = delta.normalized()
var color = color_wheel_img.get_image().get_pixel((delta.x * 0.5 + 0.5) * 1000, (delta.y * 0.5 + 0.5) * 1000)
color_puck.material_override.albedo_color = color
color_puck.position = Vector3(target_point.x, color_puck.position.y, target_point.z)
var attributes = {
"rgb_color": [int(color.r * 255), int(color.g * 255), int(color.b * 255)]
}
HomeApi.set_state(entity_id, "on", attributes)
)
else:
remove_child(color_wheel)
await HomeApi.watch_state(entity_id, func(new_state):
if (new_state["state"] == "on") == state:
return
set_state(new_state["state"] == "on")
)
slider.on_value_changed.connect(func(new_value):
var value = new_value / 100 * 255
HomeApi.set_state(entity_id, "on" if state else "off", {"brightness": int(value)})
set_state(state, value)
)
func set_state(new_state: bool, new_brightness = null):
if state == false && new_state == false:
return
state = new_state
brightness = new_brightness
if state:
if brightness == null:
animation.speed_scale = 1
animation.play_backwards("light")
else:
var duration = animation.get_animation("light").length
animation.speed_scale = 0
animation.seek(lerpf(0, duration, 1 - (brightness / 255.0)), true)
else:
animation.speed_scale = 1
animation.play("light")
func _on_click(event):
if event.target == self:
var attributes = {}
if !state && brightness != null:
attributes["brightness"] = int(brightness)
HomeApi.set_state(entity_id, "on" if !state else "off", attributes)
set_state(!state, brightness)