immersive-home/app/content/main.gd
2024-04-29 17:18:15 +02:00

141 lines
3.8 KiB
GDScript

extends Node3D
const VoiceAssistant = preload ("res://content/system/assist/assist.tscn")
const environment_passthrough_material = preload ("res://assets/environment_passthrough.tres")
@onready var environment: WorldEnvironment = $WorldEnvironment
@onready var camera: XRCamera3D = $XROrigin3D/XRCamera3D
@onready var controller_left = $XROrigin3D/XRControllerLeft
@onready var controller_right = $XROrigin3D/XRControllerRight
@onready var house = $House
@onready var menu = $Menu
@onready var keyboard = $Keyboard
var voice_assistant = null
func _ready():
# In case we're running on the headset, use the passthrough sky
if OS.get_name() == "Android":
# OS.request_permissions()
environment.environment = environment_passthrough_material
get_viewport().transparent_bg = true
else:
RenderingServer.set_debug_generate_wireframes(true)
create_voice_assistant()
controller_left.button_pressed.connect(func(name):
_emit_action(name, true, false)
)
controller_right.button_pressed.connect(func(name):
_emit_action(name, true, true)
)
controller_left.button_released.connect(func(name):
_emit_action(name, false, false)
)
controller_right.button_released.connect(func(name):
_emit_action(name, false, true)
)
remove_child(keyboard)
EventSystem.on_action_down.connect(func(action):
if action.name == "menu_button":
toggle_menu()
elif action.name == "by_button":
House.body.mini_view.small.value=!House.body.mini_view.small.value
)
EventSystem.on_focus_in.connect(func(event):
if keyboard.is_inside_tree():
return
add_child(keyboard)
keyboard.global_transform=menu.get_node("AnimationContainer/KeyboardPlace").global_transform
)
EventSystem.on_focus_out.connect(func(event):
if !keyboard.is_inside_tree():
return
remove_child(keyboard)
)
func create_voice_assistant():
if Store.settings.is_loaded() == false:
await Store.settings.on_loaded
var settings_store = Store.settings.state
R.effect(func(_arg):
if settings_store.voice_assistant == true&&voice_assistant == null:
voice_assistant=VoiceAssistant.instantiate()
add_child(voice_assistant)
elif settings_store.voice_assistant == false&&voice_assistant != null:
remove_child(voice_assistant)
voice_assistant.queue_free()
)
func toggle_menu():
menu.show_menu.value = !menu.show_menu.value
func _emit_action(name: String, value, right_controller: bool=true):
var event = EventAction.new()
event.name = name
event.value = value
event.right_controller = right_controller
match typeof(value):
TYPE_BOOL:
EventSystem.emit("action_down" if value else "action_up", event)
TYPE_FLOAT, TYPE_VECTOR2:
EventSystem.emit("action_value", event)
func _process(delta):
if OS.get_name() != "Android":
var camera_basis = camera.get_global_transform().basis
camera_basis.x.y = 0
camera_basis.z.y = 0
camera_basis.y = Vector3(0, 1, 0)
camera_basis.x = camera_basis.x.normalized()
camera_basis.z = camera_basis.z.normalized()
var movement = camera_basis * vector_key_mapping(KEY_D, KEY_A, KEY_S, KEY_W) * delta
camera.position += movement
controller_left.position += movement
controller_right.position += movement
func _input(event):
if event is InputEventKey and Input.is_key_pressed(KEY_F10):
var vp = get_viewport()
vp.debug_draw = (vp.debug_draw + 1) % 5
if event is InputEventKey and Input.is_key_pressed(KEY_M):
toggle_menu()
func vector_key_mapping(key_positive_x: int, key_negative_x: int, key_positive_y: int, key_negative_y: int):
var x = 0
var y = 0
if Input.is_physical_key_pressed(key_positive_y):
y = 1
elif Input.is_physical_key_pressed(key_negative_y):
y = -1
if Input.is_physical_key_pressed(key_positive_x):
x = 1
elif Input.is_physical_key_pressed(key_negative_x):
x = -1
var vec = Vector3(x, 0, y)
if vec:
vec = vec.normalized()
return vec