49 lines
1.3 KiB
GDScript
49 lines
1.3 KiB
GDScript
extends Node3D
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const Notification = preload ("res://content/ui/components/notification/notification.tscn")
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@onready var animation_player = $AnimationPlayer
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@onready var notify_place = $AnimationContainer/NotifyPlace
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@onready var main = $"/root/Main"
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var show_menu = R.state(false)
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func _ready():
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await main.ready
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main.remove_child(self)
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R.effect(func(_arg):
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if show_menu.value:
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main.add_child(self)
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move_into_view()
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animation_player.play_backwards("hide_menu")
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AudioPlayer.play_effect("open_menu")
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else:
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animation_player.play("hide_menu")
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AudioPlayer.play_effect("close_menu")
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)
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animation_player.animation_finished.connect(func(_animation):
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if show_menu.value == false:
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main.remove_child(self)
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)
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EventSystem.on_notify.connect(func(event: EventNotify):
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var notification_node=Notification.instantiate()
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notification_node.text=event.message
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notification_node.type=event.type
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for child in notify_place.get_children():
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child.position += Vector3(0, 0, -0.06)
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notify_place.add_child(notification_node)
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)
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func move_into_view():
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var camera_transform = main.camera.global_transform
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camera_transform.origin -= camera_transform.basis.z * 0.5
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camera_transform.basis = camera_transform.basis.rotated(camera_transform.basis.x, deg_to_rad(90))
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global_transform = camera_transform |