immersive-home/app/content/entities/switch/switch.gd

38 lines
812 B
GDScript

extends Entity
const Entity = preload ("../entity.gd")
@onready var sprite: AnimatedSprite3D = $Icon
# Called when the node enters the scene tree for the first time.
func _ready():
super()
var stateInfo = await HomeApi.get_state(entity_id)
if stateInfo == null:
return
if stateInfo["state"] == "on":
sprite.set_frame(0)
else:
sprite.set_frame(1)
icon.value = "toggle_" + stateInfo["state"]
await HomeApi.watch_state(entity_id, func(new_state):
if new_state["state"] == "on":
sprite.set_frame(0)
else:
sprite.set_frame(1)
icon.value="toggle_" + new_state["state"]
)
func _on_click(event):
HomeApi.set_state(entity_id, "off" if sprite.get_frame() == 0 else "on")
if sprite.get_frame() == 0:
sprite.set_frame(1)
else:
sprite.set_frame(0)
func _on_request_completed():
pass