38 lines
812 B
GDScript
38 lines
812 B
GDScript
extends Entity
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const Entity = preload ("../entity.gd")
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@onready var sprite: AnimatedSprite3D = $Icon
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# Called when the node enters the scene tree for the first time.
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func _ready():
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super()
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var stateInfo = await HomeApi.get_state(entity_id)
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if stateInfo == null:
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return
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if stateInfo["state"] == "on":
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sprite.set_frame(0)
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else:
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sprite.set_frame(1)
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icon.value = "toggle_" + stateInfo["state"]
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await HomeApi.watch_state(entity_id, func(new_state):
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if new_state["state"] == "on":
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sprite.set_frame(0)
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else:
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sprite.set_frame(1)
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icon.value="toggle_" + new_state["state"]
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)
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func _on_click(event):
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HomeApi.set_state(entity_id, "off" if sprite.get_frame() == 0 else "on")
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if sprite.get_frame() == 0:
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sprite.set_frame(1)
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else:
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sprite.set_frame(0)
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func _on_request_completed():
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pass |