85 lines
2.2 KiB
GDScript
85 lines
2.2 KiB
GDScript
extends Node3D
|
|
|
|
const BoundingBoxTools = preload ("res://lib/utils/mesh/bounding_box_tools.gd")
|
|
const ConstructRoomMesh = preload ("res://lib/utils/mesh/construct_room_mesh.gd")
|
|
|
|
const material_selected = preload ("../room_selected.tres")
|
|
const material_unselected = preload ("../room_unselected.tres")
|
|
|
|
var selectable = R.state(true)
|
|
var selected_room = R.state(null)
|
|
|
|
func _ready():
|
|
R.effect(func(_arg):
|
|
var rooms=Store.house.state.rooms
|
|
|
|
for old_room in get_children():
|
|
remove_child(old_room)
|
|
old_room.queue_free()
|
|
|
|
if rooms.size() == 0:
|
|
return
|
|
|
|
var target_rect=Rect2(0.0, 0.0, 0.2, 0.2)
|
|
var rooms_rect=Rect2()
|
|
|
|
for room in rooms:
|
|
rooms_rect=rooms_rect.merge(BoundingBoxTools.get_bounding_box_2d(room.corners))
|
|
|
|
var box_transform=BoundingBoxTools.resize_bounding_box_2d(rooms_rect, target_rect)
|
|
|
|
for room in rooms:
|
|
var mesh=ConstructRoomMesh.generate_ceiling_mesh(room.corners)
|
|
|
|
if mesh == null:
|
|
continue
|
|
|
|
var body=StaticBody3D.new()
|
|
body.name=room.name
|
|
body.position.x=box_transform.origin.x
|
|
body.position.y=- box_transform.origin.y
|
|
|
|
var mesh_instance=MeshInstance3D.new()
|
|
mesh_instance.name="Mesh"
|
|
mesh_instance.mesh=mesh
|
|
mesh_instance.material_override=material_unselected if selected_room.value != room.name else material_selected
|
|
|
|
body.add_child(mesh_instance)
|
|
|
|
var collision_shape=CollisionShape3D.new()
|
|
collision_shape.shape=mesh.create_trimesh_shape()
|
|
body.add_child(collision_shape)
|
|
|
|
add_child(body)
|
|
|
|
var box_scale=box_transform.get_scale()
|
|
var min_scale=min(box_scale.x, box_scale.y)
|
|
scale=Vector3(min_scale, min_scale, min_scale)
|
|
)
|
|
|
|
func _on_click(event: EventPointer):
|
|
if selectable.value == false:
|
|
return
|
|
|
|
var previous_room = get_room(selected_room.value)
|
|
|
|
if previous_room != null:
|
|
previous_room.get_node("Mesh").material_override = material_unselected
|
|
|
|
var room_name = event.target.name
|
|
|
|
if selected_room.value == room_name:
|
|
selected_room.value = null
|
|
return
|
|
|
|
selected_room.value = room_name
|
|
get_room(selected_room.value).get_node("Mesh").material_override = material_selected
|
|
|
|
func get_room(room_name):
|
|
if room_name == null:
|
|
return null
|
|
|
|
if has_node("%s"% room_name):
|
|
return get_node("%s"% room_name)
|
|
return null
|