immersive-home/app/addons/godot-xr-tools/hands/animations/left/hand_blend_tree.tres
2024-04-10 00:21:38 +02:00

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[gd_resource type="AnimationNodeBlendTree" load_steps=6 format=3 uid="uid://dl8yf7ipqotd1"]
[sub_resource type="AnimationNodeAnimation" id="1"]
animation = &"Grip"
[sub_resource type="AnimationNodeAnimation" id="2"]
animation = &"Grip"
[sub_resource type="AnimationNodeBlend2" id="3"]
filter_enabled = true
filters = ["Armature/Skeleton3D:Little_Distal_L", "Armature/Skeleton3D:Little_Intermediate_L", "Armature/Skeleton3D:Little_Metacarpal_L", "Armature/Skeleton3D:Little_Proximal_L", "Armature/Skeleton3D:Middle_Distal_L", "Armature/Skeleton3D:Middle_Intermediate_L", "Armature/Skeleton3D:Middle_Metacarpal_L", "Armature/Skeleton3D:Middle_Proximal_L", "Armature/Skeleton3D:Ring_Distal_L", "Armature/Skeleton3D:Ring_Intermediate_L", "Armature/Skeleton3D:Ring_Metacarpal_L", "Armature/Skeleton3D:Ring_Proximal_L", "Armature/Skeleton3D:Thumb_Distal_L", "Armature/Skeleton3D:Thumb_Metacarpal_L", "Armature/Skeleton3D:Thumb_Proximal_L", "Armature/Skeleton:Little_Distal_L", "Armature/Skeleton:Little_Intermediate_L", "Armature/Skeleton:Little_Proximal_L", "Armature/Skeleton:Middle_Distal_L", "Armature/Skeleton:Middle_Intermediate_L", "Armature/Skeleton:Middle_Proximal_L", "Armature/Skeleton:Ring_Distal_L", "Armature/Skeleton:Ring_Intermediate_L", "Armature/Skeleton:Ring_Proximal_L", "Armature/Skeleton:Thumb_Distal_L", "Armature/Skeleton:Thumb_Proximal_L"]
[sub_resource type="AnimationNodeAnimation" id="4"]
animation = &"Grip 5"
[sub_resource type="AnimationNodeBlend2" id="5"]
filter_enabled = true
filters = ["Armature/Skeleton3D:Index_Distal_L", "Armature/Skeleton3D:Index_Intermediate_L", "Armature/Skeleton3D:Index_Metacarpal_L", "Armature/Skeleton3D:Index_Proximal_L", "Armature/Skeleton:Index_Distal_L", "Armature/Skeleton:Index_Intermediate_L", "Armature/Skeleton:Index_Proximal_L"]
[resource]
graph_offset = Vector2(-536, 11)
nodes/ClosedHand1/node = SubResource("1")
nodes/ClosedHand1/position = Vector2(-600, 300)
nodes/ClosedHand2/node = SubResource("2")
nodes/ClosedHand2/position = Vector2(-360, 300)
nodes/Grip/node = SubResource("3")
nodes/Grip/position = Vector2(0, 20)
nodes/OpenHand/node = SubResource("4")
nodes/OpenHand/position = Vector2(-600, 100)
nodes/Trigger/node = SubResource("5")
nodes/Trigger/position = Vector2(-360, 20)
node_connections = [&"Grip", 0, &"Trigger", &"Grip", 1, &"ClosedHand2", &"Trigger", 0, &"OpenHand", &"Trigger", 1, &"ClosedHand1", &"output", 0, &"Grip"]