extends Node3D class_name Tabs3D signal on_select(selected: int) var selected: Node3D: set(value): if selected == value: return if selected != null: selected.active = false selected = value selected.active = true on_select.emit(selected.get_index()) @export var initial_selected: Node3D func _ready(): if initial_selected != null: selected = initial_selected for option in get_children(): if option is Button3D == false: continue option.on_button_down.connect(func(): selected=option ) option.toggleable = true