extends Node3D const VoiceAssistant = preload ("res://content/system/assist/assist.tscn") const environment_passthrough_material = preload ("res://assets/environment_passthrough.tres") @onready var environment: WorldEnvironment = $WorldEnvironment @onready var camera: XRCamera3D = $XROrigin3D/XRCamera3D @onready var controller_left = $XROrigin3D/XRControllerLeft @onready var controller_right = $XROrigin3D/XRControllerRight @onready var house = $House @onready var menu = $Menu @onready var keyboard = $Keyboard @onready var xr: XRToolsStartXR = $StartXR var voice_assistant = null func _ready(): # In case we're running on the headset, use the passthrough sky if OS.get_name() == "Android": # OS.request_permissions() environment.environment = environment_passthrough_material get_viewport().transparent_bg = true else: RenderingServer.set_debug_generate_wireframes(true) create_voice_assistant() controller_left.button_pressed.connect(func(name): _emit_action(name, true, false) ) controller_right.button_pressed.connect(func(name): _emit_action(name, true, true) ) controller_left.button_released.connect(func(name): _emit_action(name, false, false) ) controller_right.button_released.connect(func(name): _emit_action(name, false, true) ) remove_child(keyboard) EventSystem.on_action_down.connect(func(action): if action.name == "menu_button": toggle_menu() elif action.name == "by_button": House.body.mini_view.small.value=!House.body.mini_view.small.value elif action.name == "ax_button": if take_screenshot(): EventSystem.notify("Screenshot taken", EventNotify.Type.INFO) ) EventSystem.on_focus_in.connect(func(event): if keyboard.is_inside_tree(): return add_child(keyboard) keyboard.global_transform=menu.get_node("AnimationContainer/KeyboardPlace").global_transform ) EventSystem.on_focus_out.connect(func(event): if !keyboard.is_inside_tree(): return remove_child(keyboard) ) xr.xr_started.connect(func(): if HomeApi.has_connected() == false: HomeApi.start() ) func create_voice_assistant(): if Store.settings.is_loaded() == false: await Store.settings.on_loaded var settings_store = Store.settings.state R.effect(func(_arg): if settings_store.voice_assistant == true&&voice_assistant == null: voice_assistant=VoiceAssistant.instantiate() add_child(voice_assistant) elif settings_store.voice_assistant == false&&voice_assistant != null: remove_child(voice_assistant) voice_assistant.queue_free() ) func toggle_menu(): menu.show_menu.value = !menu.show_menu.value func _emit_action(name: String, value, right_controller: bool=true): var event = EventAction.new() event.name = name event.value = value event.right_controller = right_controller match typeof(value): TYPE_BOOL: EventSystem.emit("action_down" if value else "action_up", event) TYPE_FLOAT, TYPE_VECTOR2: EventSystem.emit("action_value", event) func _process(delta): if OS.get_name() != "Android": var camera_basis = camera.get_global_transform().basis camera_basis.x.y = 0 camera_basis.z.y = 0 camera_basis.y = Vector3(0, 1, 0) camera_basis.x = camera_basis.x.normalized() camera_basis.z = camera_basis.z.normalized() var movement = camera_basis * vector_key_mapping(KEY_D, KEY_A, KEY_S, KEY_W) * delta camera.position += movement controller_left.position += movement controller_right.position += movement func _input(event): if event is InputEventKey and Input.is_key_pressed(KEY_F10): var vp = get_viewport() vp.debug_draw = (vp.debug_draw + 1) % 5 if event is InputEventKey and Input.is_key_pressed(KEY_F2): take_screenshot() if event is InputEventKey and Input.is_key_pressed(KEY_M): toggle_menu() func vector_key_mapping(key_positive_x: int, key_negative_x: int, key_positive_y: int, key_negative_y: int): var x = 0 var y = 0 if Input.is_physical_key_pressed(key_positive_y): y = 1 elif Input.is_physical_key_pressed(key_negative_y): y = -1 if Input.is_physical_key_pressed(key_positive_x): x = 1 elif Input.is_physical_key_pressed(key_negative_x): x = -1 var vec = Vector3(x, 0, y) if vec: vec = vec.normalized() return vec func take_screenshot(): var vp = get_viewport() var texture = vp.get_texture() var image = texture.get_image() var file_name = "%s.png" % Time.get_datetime_string_from_system().replace(":", "-") if image == null: return false if OS.get_name() == "Android": var path = OS.get_system_dir(OS.SYSTEM_DIR_PICTURES, false) + "/immersive-home/" + file_name if not FileAccess.file_exists(path): var dir = path.get_base_dir() DirAccess.open("user://").make_dir_recursive(dir) image.save_png(path) else: image.save_png("user://screenshots/%s.png" % Time.get_datetime_string_from_system().replace(":", "-")) return true