extends Entity const Entity = preload ("../entity.gd") const color_wheel_img := preload ("res://assets/canvas.png") @export var color_off = Color(0.23, 0.23, 0.23) @export var color_on = Color(1.0, 0.85, 0.0) @onready var lightbulb = $Lightbulb @onready var slider: Slider3D = $Slider @onready var color_wheel = $ColorWheel @onready var color_puck = $ColorWheel/Puck @onready var modes = $Modes @onready var mode_next = $Modes/Next @onready var mode_before = $Modes/Previous @onready var mode_label = $Modes/Label @onready var snap_sound = $SnapSound var active = R.state(false) var brightness = R.state(0) # 0-255 var color = R.state(color_on) var color_supported = false # Called when the node enters the scene tree for the first time. func _ready(): super() if HomeApi.has_connected() == false: await HomeApi.on_connect icon.value = "lightbulb" var stateInfo = await HomeApi.get_state(entity_id) set_state(stateInfo) if stateInfo.has("attributes")&&stateInfo["attributes"].has("effect_list")&&stateInfo["attributes"]["effect_list"].size() > 0: if stateInfo["attributes"].has("effect")&&stateInfo["attributes"]["effect"] != null: mode_label.text = stateInfo["attributes"]["effect"] mode_next.on_button_down.connect(func(): var index=stateInfo["attributes"]["effect_list"].find(stateInfo["attributes"]["effect"]) if index == - 1: index=0 else: index=(index + 1) % stateInfo["attributes"]["effect_list"].size() mode_label.text=stateInfo["attributes"]["effect_list"][index] HomeApi.set_state(entity_id, "on", {"effect": stateInfo["attributes"]["effect_list"][index]}) ) mode_before.on_button_down.connect(func(): var index=stateInfo["attributes"]["effect_list"].find(stateInfo["attributes"]["effect"]) if index == - 1: index=0 else: index=(index - 1) % stateInfo["attributes"]["effect_list"].size() mode_label.text=stateInfo["attributes"]["effect_list"][index] HomeApi.set_state(entity_id, "on", {"effect": stateInfo["attributes"]["effect_list"][index]}) ) else: remove_child(modes) if stateInfo.has("attributes")&&stateInfo["attributes"].has("supported_color_modes")&&stateInfo["attributes"]["supported_color_modes"].has("rgb"): color_wheel.get_node("Clickable").on_press_down.connect(func(event: EventPointer): var target_point=color_wheel.to_local(event.ray.get_collision_point()) var delta=Vector2(target_point.x, target_point.z) * (1.0 / 0.08) if delta.length() > 1: delta=delta.normalized() var picked_color=color_wheel_img.get_image().get_pixel((delta.x * 0.5 + 0.5) * 1000, (delta.y * 0.5 + 0.5) * 1000) color_puck.material_override.albedo_color=picked_color color_puck.position=Vector3(target_point.x, color_puck.position.y, target_point.z) var attributes={ "rgb_color": [int(picked_color.r * 255), int(picked_color.g * 255), int(picked_color.b * 255)], } snap_sound.play() HomeApi.set_state(entity_id, "on", attributes) ) color_supported = true else: remove_child(color_wheel) await HomeApi.watch_state(entity_id, func(new_state): set_state(new_state) ) slider.on_value_changed.connect(func(new_value): var value=new_value / 100 * 255 HomeApi.set_state(entity_id, "on" if active.value else "off", {"brightness": int(value)}) ) func set_state(stateInfo): if active.value == false&&stateInfo["state"] == "off": return var attributes = stateInfo["attributes"] active.value = stateInfo["state"] == "on" if attributes.has("brightness")&&attributes["brightness"] != null: brightness.value = attributes["brightness"] slider.value = attributes["brightness"] / 255.0 * 100 if attributes.has("rgb_color")&&attributes["rgb_color"] != null: color.value = Color(attributes["rgb_color"][0] / 255.0, attributes["rgb_color"][1] / 255.0, attributes["rgb_color"][2] / 255.0, 1) var tween = create_tween() var target_color = color_off if active.value: if brightness.value == null: target_color = color.value if color_supported else color_on else: target_color = color_off.lerp(color.value if color_supported else color_on, brightness.value / 255.0) icon_color.value = target_color tween.tween_property(lightbulb, "material_override:albedo_color", target_color, 0.3) func _on_click(event): if event.target == self: snap_sound.play() _toggle() func quick_action(): _toggle() func _toggle(): HomeApi.set_state(entity_id, "off" if active.value else "on")