extends RefCounted class_name EntityFactory ## This class is used to create entities based on their type const Switch = preload ("res://content/entities/switch/switch.tscn") const Light = preload ("res://content/entities/light/light.tscn") const Sensor = preload ("res://content/entities/sensor/sensor.tscn") const MediaPlayer = preload ("res://content/entities/media_player/media_player.tscn") const Camera = preload ("res://content/entities/camera/camera.tscn") const ButtonEntity = preload ("res://content/entities/button/button.tscn") const NumberEntity = preload ("res://content/entities/number/number.tscn") static func create_entity(id: String): var entity = null var type = id.split(".")[0] match type: "switch": entity = Switch.instantiate() "light": entity = Light.instantiate() "sensor": entity = Sensor.instantiate() "media_player": entity = MediaPlayer.instantiate() "camera": entity = Camera.instantiate() "button": entity = ButtonEntity.instantiate() "number": entity = NumberEntity.instantiate() _: return null entity.entity_id = id return entity