extends Function class_name Occludable var ray := RayCast3D.new() @onready var player_camera: XRCamera3D = get_node("/root/Main/XROrigin3D/XRCamera3D") func _ready(): ray.set_collision_mask_value(1, false) ray.set_collision_mask_value(5, true) get_parent().add_child.call_deferred(ray) EventSystem.on_slow_tick.connect(_slow_tick) func _slow_tick(_delta): if player_camera.is_inside_tree() == false||ray.is_inside_tree() == false: return ray.target_position = get_parent().to_local(player_camera.global_position) get_parent().visible = ray.is_colliding() == false