[configuration] entry_symbol = "example_library_init" compatibility_minimum = 4.1 [libraries] macos.debug = "res://addons/godot-cdt/libcdt.macos.template_debug.framework" macos.release = "res://addons/godot-cdt/libcdt.macos.template_release.framework" windows.debug.x86_32 = "res://addons/godot-cdt/libcdt.windows.template_debug.x86_32.dll" windows.release.x86_32 = "res://addons/godot-cdt/libcdt.windows.template_release.x86_32.dll" windows.debug.x86_64 = "res://addons/godot-cdt/libcdt.windows.template_debug.x86_64.dll" windows.release.x86_64 = "res://addons/godot-cdt/libcdt.windows.template_release.x86_64.dll" linux.debug.x86_64 = "res://addons/godot-cdt/libcdt.linux.template_debug.x86_64.so" linux.release.x86_64 = "res://addons/godot-cdt/libcdt.linux.template_release.x86_64.so" linux.debug.arm64 = "res://addons/godot-cdt/libcdt.linux.template_debug.arm64.so" linux.release.arm64 = "res://addons/godot-cdt/libcdt.linux.template_release.arm64.so" linux.debug.rv64 = "res://addons/godot-cdt/libcdt.linux.template_debug.rv64.so" linux.release.rv64 = "res://addons/godot-cdt/libcdt.linux.template_release.rv64.so" android.debug.arm64 = "res://addons/godot-cdt/libcdt.android.template_debug.arm64.so" android.release.arm64 = "res://addons/godot-cdt/libcdt.android.template_release.arm64.so"