extends StaticBody3D @export var entity_id = "media_player.bedroomspeaker" @export var image_width = 0.15 @onready var previous = $Previous @onready var next = $Next @onready var play = $Play @onready var logo = $PlayingInfo/Logo @onready var title = $PlayingInfo/Title @onready var artist = $PlayingInfo/Artist @onready var http_request = $PlayingInfo/HTTPRequest @onready var slider = $Slider var playing = false var volume = 50 # Called when the node enters the scene tree for the first time. func _ready(): var stateInfo = await HomeApi.get_state(entity_id) set_state(stateInfo) await HomeApi.watch_state(entity_id, func(new_state): set_state(new_state) ) previous.on_button_down.connect(func(): HomeApi.set_state(entity_id, "previous") ) play.on_button_down.connect(func(): if playing: HomeApi.set_state(entity_id, "pause") else: HomeApi.set_state(entity_id, "play") ) next.on_button_down.connect(func(): HomeApi.set_state(entity_id, "next") ) slider.on_value_changed.connect(set_volume) func set_volume(value): volume = value HomeApi.set_state(entity_id, "volume", {"volume_level": value / 100}) func set_state(stateInfo): var state = stateInfo["state"] if state == "playing": if stateInfo["attributes"].has("entity_picture_local"): load_image(stateInfo["attributes"]["entity_picture_local"]) title.text = stateInfo["attributes"]["media_title"] artist.text = stateInfo["attributes"]["media_artist"] volume = float(stateInfo["attributes"]["volume_level"]) * 100 slider.value = volume playing = true play.label = "pause" else: playing = false play.label = "play_arrow" func load_image(url: String): http_request.request("http://192.168.33.33:8123" + url) var result = await http_request.request_completed if result[0] != HTTPRequest.RESULT_SUCCESS: print("Error loading image: ", result[0], " ", result[1]) return var image = Image.new() var error = image.load_jpg_from_buffer(result[3]) var pixel_size = image_width / image.get_size().x if error != OK: print("Error loading image: ", error) return var texture = ImageTexture.create_from_image(image) logo.texture = texture logo.pixel_size = pixel_size