[gd_scene load_steps=7 format=3 uid="uid://bpta22fahai46"] [ext_resource type="Script" path="res://content/ui/menu/room/views/rooms.gd" id="1_3a1oa"] [ext_resource type="PackedScene" uid="uid://bsjqdvkt0u87c" path="res://content/ui/components/button/button.tscn" id="1_y3lty"] [ext_resource type="PackedScene" uid="uid://blrhy2uccrdn4" path="res://content/ui/components/input/input.tscn" id="2_hstw7"] [ext_resource type="Shader" path="res://assets/materials/glass.gdshader" id="4_jx6i3"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_dah0r"] render_priority = -3 shader = ExtResource("4_jx6i3") shader_parameter/color = Color(1, 1, 1, 0.3) shader_parameter/border_color = Color(1, 1, 1, 1) shader_parameter/edge_color = Color(0, 0, 0, 1) shader_parameter/size = Vector2(0.42, 0.32) shader_parameter/border_size = 0.001 shader_parameter/border_fade_in = 0.005 shader_parameter/border_fade_out = 0.0 shader_parameter/corner_radius = 0.02 shader_parameter/roughness = 0.3 shader_parameter/grain_amount = 0.02 [sub_resource type="QuadMesh" id="QuadMesh_fq44b"] size = Vector2(0.42, 0.32) [node name="Rooms" type="Node3D"] script = ExtResource("1_3a1oa") [node name="Rooms" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.14, -0.13, 0) [node name="Button" parent="." instance=ExtResource("1_y3lty")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, -0.28, 0) label = "add" icon = true [node name="Input" parent="." instance=ExtResource("2_hstw7")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.09, -0.28, 0) text = "Room 1" disabled = true [node name="Background" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 1.06581e-14, 0, -1.06581e-14, 1, 0.21, -0.16, 0) visible = false material_override = SubResource("ShaderMaterial_dah0r") mesh = SubResource("QuadMesh_fq44b") skeleton = NodePath("../..")