extends StoreClass const StoreClass = preload("./store.gd") # Type Room # name: String # corners: Vec2[] # height: float var rooms = [] # Type Entity # id: String # position: Vec3 # rotation: Vec3 # room: String var entities = [] var align_position1: Vector3 var align_position2: Vector3 func _init(): _save_path = "user://house.json" func clear(): pass func get_room(name): for room in rooms: if room.name == name: return room return null