[gd_scene load_steps=8 format=3 uid="uid://bsjqdvkt0u87c"] [ext_resource type="Script" path="res://content/ui/components/button/button.gd" id="1_74x7g"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_peqek"] albedo_color = Color(0.151534, 0.211909, 0.619523, 1) [sub_resource type="BoxMesh" id="BoxMesh_jwpm5"] resource_local_to_scene = true material = SubResource("StandardMaterial3D_peqek") size = Vector3(0.05, 0.02, 0.05) [sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_o4j7g"] points = PackedVector3Array(-0.025, -0.01, -0.025, -0.025, 0.01, -0.025, 0.025, -0.01, -0.025, -0.025, -0.01, 0.025, -0.025, 0.01, 0.025, 0.025, 0.01, -0.025, 0.025, -0.01, 0.025, 0.025, 0.01, 0.025) [sub_resource type="Animation" id="Animation_gvfrg"] length = 0.001 tracks/0/type = "bezier" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position:y") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/1/type = "bezier" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("MeshInstance3D:position:y") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } [sub_resource type="Animation" id="Animation_iu2ed"] resource_name = "down" length = 0.2 tracks/0/type = "bezier" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position:y") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "handle_modes": PackedInt32Array(0, 0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, -0.01, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0, 0.2) } tracks/1/type = "bezier" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("MeshInstance3D:mesh:size:y") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "handle_modes": PackedInt32Array(0, 0), "points": PackedFloat32Array(0.02, -0.25, 0, 0.25, 0, 0.01, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0, 0.2) } tracks/2/type = "bezier" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("MeshInstance3D:position:y") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "handle_modes": PackedInt32Array(0, 0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0.005, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0, 0.2) } [sub_resource type="AnimationLibrary" id="AnimationLibrary_sbgno"] _data = { "RESET": SubResource("Animation_gvfrg"), "down": SubResource("Animation_iu2ed") } [node name="Button" type="StaticBody3D"] script = ExtResource("1_74x7g") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("BoxMesh_jwpm5") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("ConvexPolygonShape3D_o4j7g") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_sbgno") }