extends EventBubble ## Emitted when a finger enters or leaves a FingerArea. class_name EventTouch const Finger = preload ("res://lib/utils/touch/finger.gd") ## The list of fingers that are currently in the area. var fingers: Array[Finger] = [] ## Checks if a specific finger is currently in the area. func has_finger(finger: Finger.Type): for f in fingers: if f.type == finger: return true return false