extends Node3D @onready var credits = $Content/Credits/Clickable @onready var background = $Background @onready var version_label = $Content/LabelVersion func _ready(): _load_game_version() background.visible = false func _load_game_version(): var presets = ConfigFile.new() presets.load("res://export_presets.cfg") version_label.text = "%s (%s)" % [presets.get_value("preset.1.options", "version/name", "v0.0.0"), presets.get_value("preset.1.options", "version/code", 0)]