extends Node3D const Notification = preload ("res://content/ui/components/notification/notification.tscn") @onready var animation_player = $AnimationPlayer @onready var notify_place = $AnimationContainer/NotifyPlace @onready var main = $"/root/Main" var show_menu = R.state(false) func _ready(): await main.ready main.remove_child(self) R.effect(func(_arg): if show_menu.value: main.add_child(self) move_into_view() animation_player.play_backwards("hide_menu") AudioPlayer.play_effect("open_menu") else: animation_player.play("hide_menu") AudioPlayer.play_effect("close_menu") ) animation_player.animation_finished.connect(func(_animation): if show_menu.value == false: main.remove_child(self) ) EventSystem.on_notify.connect(func(event: EventNotify): var notification_node=Notification.instantiate() notification_node.text=event.message notification_node.type=event.type for child in notify_place.get_children(): child.position += Vector3(0, 0.06, 0) notify_place.add_child(notification_node) ) func move_into_view(): var camera_transform = main.camera.global_transform camera_transform.origin -= camera_transform.basis.z * 0.5 global_transform = camera_transform