[gd_scene load_steps=5 format=3 uid="uid://cymteydkxagpp"] [ext_resource type="Script" path="res://addons/godot-xr-tools/misc/hold_button.gd" id="1"] [ext_resource type="Shader" uid="uid://c6okm2ay0fkjf" path="res://addons/godot-xr-tools/misc/hold_button_visualshader.tres" id="2"] [sub_resource type="QuadMesh" id="1"] resource_local_to_scene = true [sub_resource type="ShaderMaterial" id="ShaderMaterial_tkbhq"] render_priority = 0 shader = ExtResource("2") shader_parameter/albedo = Color(1, 1, 1, 1) shader_parameter/value = 0.2 shader_parameter/fade = 0.05 shader_parameter/radius = 0.8 shader_parameter/width = 0.2 [node name="HoldButton" type="Node3D"] script = ExtResource("1") [node name="Visualise" type="MeshInstance3D" parent="."] mesh = SubResource("1") surface_material_override/0 = SubResource("ShaderMaterial_tkbhq")