extends StaticBody3D class_name Button3D @export var toggleable: bool = false @export var disabled: bool = false @export var initial_active: bool = false var active: bool = false : set(value): print("set active", value) animation_player.stop() if value == active: return active = value if active: animation_player.play("down") else: animation_player.play_backwards("down") get: return active @onready var animation_player: AnimationPlayer = $AnimationPlayer func _ready(): if initial_active: active = true func _on_click(_event): if disabled: return false if !toggleable: return active = !active return { "active": active } func _on_press_down(_event): if disabled: return false if toggleable: return animation_player.play("down") func _on_press_up(_event): if disabled: return false if toggleable: return animation_player.play_backwards("down")