# Barichello godot CI image, modified to work with Godot 4. FROM ubuntu:kinetic LABEL author="https://github.com/aBARICHELLO/godot-ci/graphs/contributors" USER root ENV DEBIAN_FRONTEND=noninteractive RUN apt-get update && apt-get install -y --no-install-recommends \ ca-certificates \ git \ git-lfs \ python3 \ python3-openssl \ unzip \ wget \ zip \ adb \ openjdk-11-jdk-headless \ rsync \ # Added for https://github.com/godotengine/godot/issues/55317 - remove to shrink binaries later. libxcursor-dev \ libxinerama-dev \ libxrandr-dev \ libxi6 \ libgl1 \ # End Bugfix Extras && rm -rf /var/lib/apt/lists/* ENV JAVA_HOME=/usr/lib/jvm/java-11-openjdk-amd64 RUN wget -P /opt/butler/ https://gitlab.com/barichello/godot-ci/-/raw/master/getbutler.sh RUN bash /opt/butler/getbutler.sh RUN /opt/butler/bin/butler -V ENV PATH="/opt/butler/bin:${PATH}" # Download and setup android-sdk ENV ANDROID_HOME="/usr/lib/android-sdk" RUN wget https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip \ && unzip commandlinetools-linux-*_latest.zip -d cmdline-tools \ && mv cmdline-tools $ANDROID_HOME/ \ && rm -f commandlinetools-linux-*_latest.zip ENV PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}" RUN yes | sdkmanager --licenses \ && sdkmanager "platform-tools" "build-tools;30.0.3" "platforms;android-29" "cmdline-tools;latest" "cmake;3.10.2.4988404" "ndk;21.4.7075529" # Adding android keystore and settings RUN keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 \ && mv debug.keystore /root/debug.keystore ARG GODOT_VERSION="4.1.3" ARG RELEASE_NAME="stable" RUN wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz RUN wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_linux.x86_64.zip RUN mkdir ~/.cache \ && mkdir -p ~/.config/godot \ && mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME} \ && unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_linux.x86_64.zip \ && mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_linux.x86_64 /usr/local/bin/godot \ && unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz \ && mv templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME} \ && rm -f Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz Godot_v${GODOT_VERSION}-${RELEASE_NAME}_linux.x86_64.zip RUN godot -e --quit --display-driver headless RUN echo 'export/android/android_sdk_path = "/usr/lib/android-sdk"' >> ~/.config/godot/editor_settings-4.tres RUN echo 'export/android/debug_keystore = "/root/debug.keystore"' >> ~/.config/godot/editor_settings-4.tres RUN echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ~/.config/godot/editor_settings-4.tres RUN echo 'export/android/debug_keystore_pass = "android"' >> ~/.config/godot/editor_settings-4.tres RUN echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_settings-4.tres RUN echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-4.tres RUN echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-4.tres