[gd_scene load_steps=7 format=3 uid="uid://clujaf3u776a3"] [ext_resource type="Script" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.gd" id="1"] [ext_resource type="Script" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d_body.gd" id="2"] [sub_resource type="QuadMesh" id="1"] resource_local_to_scene = true size = Vector2(3, 2) [sub_resource type="ViewportTexture" id="ViewportTexture_ufe4n"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fvml0"] transparency = 1 cull_mode = 2 albedo_texture = SubResource("ViewportTexture_ufe4n") texture_filter = 1 [sub_resource type="BoxShape3D" id="4"] resource_local_to_scene = true size = Vector3(3, 2, 0.02) [node name="Viewport2Din3D" type="Node3D"] script = ExtResource("1") alpha_scissor_threshold = 0.25 unshaded = false filter = true [node name="Viewport" type="SubViewport" parent="."] disable_3d = true transparent_bg = true gui_embed_subwindows = true size = Vector2i(300, 200) render_target_update_mode = 1 [node name="Screen" type="MeshInstance3D" parent="."] mesh = SubResource("1") surface_material_override/0 = SubResource("StandardMaterial3D_fvml0") [node name="StaticBody3D" type="StaticBody3D" parent="."] collision_layer = 5242881 collision_mask = 0 script = ExtResource("2") viewport_size = Vector2(300, 200) [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.01) shape = SubResource("4")