extends Node3D const Room = preload("res://content/system/room/room.tscn") const window_scene = preload("./window.tscn") @onready var background = $Background @onready var toggle_edit_button = $Interface/ToggleEdit @onready var spawn_windows = $SpawnWindows @onready var rooms = get_tree().root.get_node("Main/Rooms") var room: Node3D func _ready(): background.visible = false HomeApi.on_connect.connect(func(): if rooms.get_child_count() == 0: room = Room.instantiate() rooms.add_child(room) else: room = rooms.get_child(0) ) spawn_windows.on_button_down.connect(func(): get_tree().root.get_node("Main").add_child.call_deferred(window_scene.instantiate()) ) toggle_edit_button.on_button_down.connect(func(): if room != null: room.editable = true ) toggle_edit_button.on_button_up.connect(func(): if room != null: room.editable = false )