# MachineState **Inherits:** [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) ## Description Base Class for all states ## Properties | Name | Type | Default | | ------------------------------------ | -------------------------------------------- | ------- | | [state_machine](#prop-state-machine) | [StateMachine](/reference/StateMachine.html) | | ## Methods | Returns | Name | | ------------------------------------------------------------------------- | ---------------------------- | | void | [_on_enter](#-on-enter) ( ) | | void | [_on_leave](#-on-leave) ( ) | | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | [is_active](#is-active) ( ) | ## Property Descriptions ### state_machine: [StateMachine](/reference/StateMachine.html) {#prop-state-machine} No description provided yet. ## Method Descriptions ### _on_enter ( ) -> void {#-on-enter} No description provided yet. ### _on_leave ( ) -> void {#-on-leave} No description provided yet. ### is_active ( ) -> [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#is-active} No description provided yet.