# EventBubble **Inherits:** [Event](/reference/Event.html) ## Description Abstract Event to represent events that move "bubble" up the Node tree. ## Properties | Name | Type | Default | | -------------------------- | ------------------------------------------------------------------- | ------- | | [bubbling](#prop-bubbling) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `true` | | [target](#prop-target) | [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) | | ## Property Descriptions ### bubbling: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-bubbling} If set to false, the event will stop bubbling up the Node tree. ### target: [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) {#prop-target} The Node that caused the event to start.